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The Master Planner

Quest #10001 Level 68 Nagrand AllianceHorde no runs yet

Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare

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What to do

Altruis the Sufferer in western Nagrand has asked that you recover the Master Planner's Blueprints.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

All forge camps have a master planner. The master planner dictates what types of structures are present at a forge camp and how each structure is situated. Moreover, this information is kept on a set of blueprints that the planner carries around on their person.

We need the master planner's blueprints. Armed with such exacting information, we could persuade an acquaintance of mine to lend some assistance.

Find the mo'arg master planner and take his blueprints. He will be stationed behind the forges.

Progress

Avoid the overseers at all costs. They must not be let on to your presence. The results could be disastrous!

Completion

My acquaintance will hopefully know of a way to destroy the camps. He was a Legion engineer, after all...

Category: Nagrand.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
none
and 72s more at level 90, the level cap, in place of the experience
Experience
12,000
at level 73 or lower; less above
By character level
LevelExperienceShare
66–73 12,000 100%
74 9,600 80%
75 7,200 60%
76 4,800 40%
77 2,400 20%
78–89 1,200 10%
90 none 72s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 13,200 experience (median of 1 run), no money (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 12,000 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 68, requires level 66
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where The Master Planner starts and ends in Nagrand
Where The Master Planner starts and ends in Nagrand
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Nagrand
Relevant locations in Nagrand

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 2 recorded attempts the hub has.

How precise this guide is

Early guide Built from 2 runs by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 2) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 2 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

1 / 2 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.5 deaths per attempt 1 deaths in total

0 tracked kills, typically 13,200 XP, done around level 67.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Nagrand), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of The Master Planner in Nagrand
Overview of The Master Planner in Nagrand
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
  • where players die – not published yet

Where they happened is shown once at least 5 characters from at least two different people have done this quest (now 1 from 1): unlike the route, a death spot is about the player, not the quest.

Pick up
0.270, 0.430 median of 1 recorded accept on Nagrand
Turn in
0.270, 0.430 median of 1 recorded turn-in on Nagrand
Deaths during this quest
1 death, in 1 run Only deaths between accepting and finishing this quest count. Where they happened is not published yet – see the map above.

Objectives, in the order players do them

Order published by the analyser from 2 runs.

Objective 1 — needs 1

Players finish it about 1 h 59 min into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.180, 0.500 weight 1.00, 2 points

1 recorded position in Nagrand.

Objective 1 of The Master Planner in Nagrand
Objective 1 of The Master Planner in Nagrand
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
  • where players die – not published yet

Tips

The analyser has not published tips for this quest yet. These are read straight off the raw runs on this page, with the evidence spelled out.

  • Expect to die here – bring food or a friend.Evidence: 1 deaths across 2 runs (0.5 per run)

Recorded runs

The most recent 2 of 2 attempts; the median above is built from 0 completed runs.
Character Time Deaths Level Reward
Bananaroot-HoptallusPandaQuest supporter – 0 68 –
Bananaroot-HoptallusPandaQuest supporter – 1 67 –

Community notes

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