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Call of Earth

Quest #1520 Level 4 Mulgore Horde only Shaman no runs yet

Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Find Kodo Rock and drink the Earth Sapta.

The quest giver's words

A sapta is a drink created to bind our spirits to the elements. Fused with magic, the potion will allow the open minded to see the elements as no one has seen them before. Your spirit will forever be tied to the element the sapta was created for, and only a select few of our kind know the secrets of its creation.

The sapta is always imbibed in a holy place, and never anywhere else.

Seek out the shaman shrine to the east of here and drink of the sapta.

Completion

Ah... <name>... pleased is the earth to have you here.

Bound together in body and spirit, you will go forward knowing that the mountains are your strength; the plains, your patience; and the world itself your essence.

Standing before the earth humbly is all that is required of you for you to pass this rite. But the others are not as passive. They may be chaotic and often violent, but such is the nature of the elements. Dual natures opposing one another, you must come to learn these things intricately.

What you need

Handed to you when you accept it
Earth Sapta

The reward

No item reward.

Money
none
and 1s 20c more at level 90, the level cap, in place of the experience
Experience
180
at level 9 or lower; less above
By character level
LevelExperienceShare
4–9 180 100%
10 140 80%
11 110 60%
12 70 40%
13 35 20%
14–89 20 10%
90 none 1s 20c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
Horde only
Race
Orc, Undead, Tauren, Troll
Class
Shaman
Level
quest level 4, requires level 4
Profession
none
Repeats
once only

Filed under Shaman rather than under a zone.

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where Call of Earth starts and ends in Mulgore
Where Call of Earth starts and ends in Mulgore
  • pick up

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Mulgore
Relevant locations in Mulgore
Relevant locations in Durotar
Relevant locations in Durotar

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Mulgore), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Call of Earth in Mulgore
Overview of Call of Earth in Mulgore
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem