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Call of Earth

Quest #1521 Level 4 Durotar Horde only Shaman no runs yet

Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Bring the Rough Quartz to Seer Ravenfeather in Camp Narache.

The quest giver's words

Take this rough quartz from me and bring it to Seer Ravenfeather as proof of our meeting. She will craft a totem for you, and this pebble will be the heart of it. As small as it may seem, you will come to find that size does not matter, and that even the smallest of things can outlast mountains.

Be patient, <name>. Remain strong. And seek wisdom. This is what earth asks of you. In the end, you shall become one with the earth--respect it as it shall respect you.

Progress

Greetings, <name>. You would not return to me if you had not accomplished your task. May I be the first to welcome you fully to the first path of four that will forever rule your travels.

If you have the stone the earth gave to you, I will give you the totem it promised. If not, then I pity you. There is much pride to be had when you've fully dedicated yourself to the elements.

Completion

Splendid.

The totem I will craft for you is more than a symbol--it has abilities beyond that. One use of the totem is a focus for spells. Those spells are tied to the earth, and as you earn greater and greater wisdom, more of the earth's abilities will be made accessible to you. Trainers found throughout Kalimdor will know when you are ready for greater knowledge and will let you know as much when you visit them.

But for now, take this earth totem...

What you need

Handed to you when you accept it
Rough Quartz
You must be carrying

The reward

  • Earth Totem item #5175 · Common · item level 4 · no sell price
Money
none
and 2s 70c more at level 90, the level cap, in place of the experience
Experience
450
at level 9 or lower; less above
By character level
LevelExperienceShare
4–9 450 100%
10 360 80%
11 270 60%
12 180 40%
13 90 20%
14–89 45 10%
90 none 2s 70c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
Horde only
Race
Orc, Undead, Tauren, Troll
Class
Shaman
Level
quest level 4, requires level 4
Profession
none
Repeats
once only

Filed under Shaman rather than under a zone.

The chain

Before this

After this

Nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where Call of Earth starts and ends in Durotar
Where Call of Earth starts and ends in Durotar
  • pick up

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Durotar
Relevant locations in Durotar
Relevant locations in Mulgore
Relevant locations in Mulgore

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Durotar), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Call of Earth in Durotar
Overview of Call of Earth in Durotar
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem