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Call of Earth

Quest #1516 Level 4 Durotar Horde only Shaman no runs yet

Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Bring 2 Felstalker Hooves to Canaga Earthcaller in the Valley of Trials.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

The time is now, young <class>. You've grown strong and your spirit endures like the earth. Following the shaman's path shows you have wisdom before even proving yourself.

The element of earth will guide your destiny, becoming part of you if you are ready. But you must stand before the earth itself. If you are ready, then you will see things only shaman know of.

Seek out the Felstalkers to the north, and take from them two of their hooves. Return to me then, and we shall speak more of your future.

Progress

Patience is earth's greatest virtue. The earth witnesses the cycle of all things: the mountains becoming deserts; rivers becoming canyons. The earth is the most stubborn and wise of all the elements and it does not tolerate impatience.

The earth beckons you now because a time of conflict draws near. When you return to me successful, then you shall be that much closer to being made whole.

Others will be envious of your wisdom and hate you for their ignorance.

Completion

Excellent. Your success shows that you are prepared.

Of all the elements, earth represents the foundation of all things. It is your strength, your stamina, and your patience. Earth will protect you, but only if shown the proper respect. Like the other elements, even earth can be fickle. Earth is the basis for life, and by observing its laws, you will gain greater wisdom. Never forget the secrets earth shares with you.

I shall make a sapta for you now, and by accepting it, you will realize your path.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
none
and 1s 50c more at level 90, the level cap, in place of the experience
Experience
270
at level 9 or lower; less above
By character level
LevelExperienceShare
4–9 270 100%
10 220 80%
11 160 60%
12 110 40%
13 55 20%
14–89 25 10%
90 none 1s 50c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
Horde only
Race
Orc, Undead, Tauren, Troll
Class
Shaman
Level
quest level 4, requires level 4
Profession
none
Repeats
once only

Filed under Shaman rather than under a zone.

The chain

Before this

Nothing – this is where the chain starts.

After this

Where it starts and ends

Starts at
Hand in to
Where Call of Earth starts and ends in Durotar
Where Call of Earth starts and ends in Durotar
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Durotar
Relevant locations in Durotar

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Durotar), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Call of Earth in Durotar
Overview of Call of Earth in Durotar
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem