Vyletongue Corruption
Quest #7041
Level 47
Desolace
no runs yet
Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare
What to do
Fill the Coated Cerulean Vial at the orange crystal pool in Maraudon.
Use the Filled Cerulean Vial on the Vylestem Vines to force the corrupted Noxxious Scion to emerge.
Heal 8 plants by killing these Noxxious Scion, then return to Talendria in Nijel's Point.
Objective by objective
- Kill or interact with Vylestem Vines healed Noxxious Scion NPC #13696
- Collect Filled Cerulean Vial item #17696
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
A satyr known as Vyletongue has corrupted the caverns of Maraudon, stunting the growth of many of the plants inside.
Take this vial, <name>. Fill it at the corrupted orange pool found inside the caverns; the coating inside the vial will counter the toxins, turning it into a healing agent.
Find the Vylestem vines inside the orange caverns, and use the purified liquid on them. The corruption will be purged from the plant, but do know that Vyletongue will still control it. He may use it against you...
Progress
If you are able to heal the plant, it will again begin to grow. We must do what we can, <name>...
Completion
Thank you for returning this, <name>. With the remaining liquid you brought me, I can continue my studies.
While there is still much to do, you have helped to heal some of the corruption that Vyletongue spread through Maraudon. Please take this with my gratitude.
Category: Maraudon (Dungeon).
What you need
- Handed to you when you accept it
- Coated Cerulean Vial
The reward
-
Woodseed Hoop
item #17768
-
Sagebrush Girdle
item #17778 · Uncommon · item level 47 · sells for 45s 6c
-
Branchclaw Gauntlets
item #17770
- Money
- none
- and 31s 50c more at level 90, the level cap, in place of the experience
- Experience
- 5,250
-
at level 52 or lower; less above
By character level
Level Experience Share 41–52 5,250 100% 53 4,200 80% 54 3,150 60% 55 2,100 40% 56 1,050 20% 57–89 525 10% 90 none 31s 50c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-
- Race
- Human, Dwarf, Night Elf, Gnome
- Class
- any class
- Level
- quest level 47, requires level 41
- Profession
- none
- Repeats
- once only
The chain
This quest stands alone: nothing leads to it and nothing follows it.
Where it starts and ends
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Desolace), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.