Retribution of the Light
Quest #5204
Level 57
Felwood
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no runs yet
Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare
What to do
Return to Jaedenar and kill the succubus Rakaiah before finding the Remains of Trey Lightforge.
Objective by objective
- Kill or interact with Rakaiah NPC #9518
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
She would like to pretend that she's fine. She'd love for me to think that she's strong enough to deal with all of this on her own, but I know better than that. Trey's death and hearing the torture he was put through is going to haunt her for a long time, and there's nothing we can do to stop that. But we can give her some peace!
<name>, return to Shadow Hold, kill Trey's torturer and find his remains. There is no reason we can't tie off all these loose ends while Arko'narin mourns in her own private way.
Progress
You inspect the body, and there is no doubt that these are the remains of the Knight of the Silver Hand, Trey Lightforge. For a moment you think of Arko'narin and question if anyone in your life meant as much to you as this man meant to the Night elf captive you recently helped escape Shadow Hold.
After taking another moment to gather your thoughts, you know that you cannot take the paladin's remains back to Jessir without killing his torturer first.
Completion
You gather the paladin's remains as carefully as you can, recalling that at least his spirit has been released from any pain or suffering that might have been forced upon him.
Category: Felwood.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
-
Remains of Trey Lightforge
item #13562 · Common · item level 1 · no sell price
- Money
- none
- and 2g 70s more at level 90, the level cap, in place of the experience
- Experience
- 4,500
-
at level 62 or lower; less above
By character level
Level Experience Share 49–62 4,500 100% 63 3,600 80% 64 2,700 60% 65 1,800 40% 66 900 20% 67–89 450 10% 90 none 2g 70s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 57, requires level 49
- Profession
- none
- Repeats
- once only
The chain
Before this
- Rescue From Jaedenar #5203 · any one of these
After this
Where it starts and ends
- Starts at
-
- Jessir Moonbow npc · Felwood at 0.513, 0.820
- Hand in to
-
- Remains of Trey Lightforge npc · Felwood at 0.385, 0.504
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Felwood
-
Jessir Moonbow
Starts the quest · 51.3, 82.0
-
Remains of Trey Lightforge
Hand the quest in · 38.5, 50.4
-
Rakaiah
Quest objective · 38.0, 50.6
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Felwood), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.