Rescue From Jaedenar
Quest #5203
Level 55
Felwood
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no runs yet
Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare
What to do
Escort Arko'narin to where Lightforge and her equipment are being held, and then protect her as you escape Shadow Hold. Afterwards, seek out Jessir Moonbow in Felwood to let her know what's happened to her friends.
The quest giver's words
But, as much as it pains me, there is one thing that must be done first: I have to find Trey's sword Lightforge and escape Shadow Hold to tell my superiors what's happening here. Can you help me, <name>?
Our equipment isn't far from here, and you've already proven you can survive the path to the top.
After we escape, I'll head to Darnassus if you can find my friend Jessir near the Ashenvale border. She was to meet us at the Emerald Circle's camp near there.
What do you say, <name>? Can you help me again?
Completion
You were the one who helped Arko escape? I'm so glad you found me. She passed by here not too long ago on her way to Darnassus. She had Lightforge in tow and wouldn't even take time to speak to the druids to be healed. She said it was far too urgent.
But she did tell me about your encounter with Trey's spirit. What a terrible fate for a Knight of the Silver Hand. She didn't show it, but I know it's tearing her up inside, the thought of losing one of her closest friends.
Category: Felwood.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- none
- and 3g 39s more at level 90, the level cap, in place of the experience
- Experience
- 5,650
-
at level 60 or lower; less above
By character level
Level Experience Share 49–60 5,650 100% 61 4,500 80% 62 3,400 60% 63 2,250 40% 64 1,150 20% 65–89 575 10% 90 none 3g 39s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 55, requires level 49
- Profession
- none
- Repeats
- once only
The chain
Before this
- A Strange Red Key #5202 · any one of these
After this
- Retribution of the Light #5204
Where it starts and ends
- Starts at
-
- Captured Arko'narin npc · Felwood at 0.362, 0.555
- Hand in to
-
- Jessir Moonbow npc · Felwood at 0.513, 0.820
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Felwood
-
Captured Arko'narin
Starts the quest · 36.2, 55.5
-
Jessir Moonbow
Hand the quest in · 51.3, 82.0
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Felwood), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.