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Forces of Jaedenar

Quest #5155 Level 51 Felwood AllianceHorde no runs yet

Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Enter Jaedenar and slay 4 Jaedenar Hounds, 4 Jaedenar Guardsmen, 6 Jaedenar Adepts, and 6 Jaedenar Cultists before returning to Greta Mosshoof in Felwood.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

If I am to trust you in this matter, you will first have to prove yourself.

I must know that you are an enemy of the Shadow Council--the ones responsible for many evils here and abroad.

Travel deeper into Felwood. To the west you will see a path leading to Jaedenar. It is there that the Council plots with the Burning Legion.

Enter the depths of one of the corrupted Barrow Dens they inhabit and slay their kind. Return to me after you've done this. Then I will know you truly seek to help us.

Progress

How goes your fight, <name>? I know the shedding of blood as proof of honor can be disgusting to some, but you must understand that it serves two goals: you make my task easier by hurting their numbers, and we gain a respect for each other that will only make us stronger in times to come.

I hope you understand.

Completion

Good, <name>! With their numbers weakening, we can further press them.

How was your first taste of their power? Were they as strong as you thought they would be? Stronger? Or perhaps they were no challenge for you at all. Wouldn't that be something?

We can discuss the details of your exploits later. There are other things we must focus on now.

Category: Felwood.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
none
and 58s 50c more at level 90, the level cap, in place of the experience
Experience
4,900
at level 56 or lower; less above
By character level
LevelExperienceShare
48–56 4,900 100%
57 3,900 80%
58 2,950 60%
59 1,950 40%
60 975 20%
61–89 490 10%
90 none 58s 50c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 51, requires level 48
Profession
none
Repeats
once only

The chain

Before this

Nothing – this is where the chain starts.

Where it starts and ends

Starts at
Hand in to
Where Forces of Jaedenar starts and ends in Felwood
Where Forces of Jaedenar starts and ends in Felwood
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Felwood
Relevant locations in Felwood
  • Felwood
    • Greta Mosshoof Starts the quest · 51.2, 82.1
    • Greta Mosshoof Hand the quest in · 51.2, 82.1
    • Jaedenar Cultist Quest objective · 38.2, 60.2
    • Jaedenar Guardian Quest objective · 38.4, 59.2
    • Jaedenar Adept Quest objective · 38.6, 60.4
    • Jaedenar Hound Quest objective · 39.0, 59.0

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Felwood), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Forces of Jaedenar in Felwood
Overview of Forces of Jaedenar in Felwood
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem