The Tome of Divinity
Quest #1786
Level 13
Stormwind City
Paladin
no runs yet
Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare
What to do
Take the Symbol of Life and resurrect Henze Faulk in Elwynn.
Objective by objective
- Kill or interact with Henze Faulk NPC #6172
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Henze and I had made it to Heroes' Vigil, an island in the middle of Stone Cairn Lake in northeastern Elwynn. We'd heard the Defias had infiltrated our borders and we wanted proof to take to the king's advisors.
We caught sight of a couple of the scum going over some documents, and we attacked. Unfortunately, we were quickly overwhelmed by more of the mages.
Henze held them off for me while I escaped... the daft fool, going and being brave.
He's out there now, Henze is. Can you help us, <name>?
Completion
Thank you, brother.
Seeing you wield the Symbol of Life, may I assume Duthorian or Gazin sent you?
I fell to the Defias spell casters while Gazin and I tried to get their plans from them: I was able to hold on long enough to allow Gazin to escape, but in the end, their magics overwhelmed me.
But you were able to bring me back: the ability to use the Symbol doesn't come to just anyone, <name>. It bodes well for you that you were able to empower it with your own faith.
What you need
- You must be carrying
The reward
No item reward.
- Money
- none
- and 4s 20c more at level 90, the level cap, in place of the experience
- Experience
- 675
-
at level 18 or lower; less above
By character level
Level Experience Share 12–18 675 100% 19 550 80% 20 410 60% 21 270 40% 22 140 20% 23–89 70 10% 90 none 4s 20c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-
- Race
- Human
- Class
- Paladin
- Level
- quest level 13, requires level 12
- Profession
- none
- Repeats
- once only
Filed under Paladin rather than under a zone.
The chain
Before this
- The Tome of Divinity #1781 · any one of these
After this
- The Tome of Divinity #1787
Where it starts and ends
- Starts at
-
- Gazin Tenorm npc · Stormwind City at 0.386, 0.266
- Hand in to
-
- Henze Faulk npc · Elwynn Forest at 0.726, 0.514
- pick up
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Stormwind City
-
Gazin Tenorm
Starts the quest · 38.6, 26.6
-
-
Elwynn Forest
-
Henze Faulk
Hand the quest in · 72.6, 51.4
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Stormwind City), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.