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Call of Water

Quest #96 Scales with your level Silverpine Forest Horde only Shaman no runs yet

Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Bring the Shard of Water to Islen Waterseer in the Barrens.

The quest giver's words

Take shard. Take shard and give life.

Give life and understand. Understand water is life... corruption stops life.

You protect and give life with water's power.

Progress

You've returned. Splendid!

How went your journey to Silverpine? Did it take you long?

It is hard for me to tell if you were successful there because so much of the land has become corrupt. Its stench overwhelms any good that you might have done. But small successes are sometimes as important as large ones. Purifying the water there was instrumental for you, and for all shamans.

Completion

This is the proof I asked for. You've done well, <name>.

I am pleased to be the first to congratulate you and give you this... your water totem.

Use it well, and good luck.

Your next test will not be for some time, so learn your lessons well. Pure water will not only give life back to those who are injured, but can have many other effects. I suggest you seek out a <class> trainer when you have the time. They might have other spells for you to learn.

What you need

Handed to you when you accept it
Shard of Water

The reward

  • Water Totem item #5177 · Common · item level 20 · no sell price
Money
not available
Experience
2,350

Who it is for

Faction
Horde only
Race
Orc, Undead, Tauren, Troll, Blood Elf
Class
Shaman
Level
scales to your level, requires level 20
Profession
none
Repeats
once only

Filed under Shaman rather than under a zone.

The chain

Before this

After this

Nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where Call of Water starts and ends in Silverpine Forest
Where Call of Water starts and ends in Silverpine Forest
  • pick up

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Silverpine Forest
Relevant locations in Silverpine Forest
Relevant locations in The Barrens
Relevant locations in The Barrens

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Silverpine Forest), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Call of Water in Silverpine Forest
Overview of Call of Water in Silverpine Forest
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem