Call of Water
Quest #100
Scales with your level
Silverpine Forest
Shaman
no runs yet
Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare
What to do
Speak to the Minor Manifestation of Water in Silverpine Forest.
The quest giver's words
Light explodes as you finish the incantation. The sounds of the water drops hitting the flame have died down and your senses are overcome as the corrupt spirits around you are destroyed.
Completion
Thanks to you. Thanks to the shamans.
Corruption ebbs but life continues to wane. Up to shamans to protect life.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- not available
- Experience
- not available
Not available: neither figure is listed for this quest (checked 2026-10-25 00:49 UTC).
Who it is for
- Faction
-
- Race
- Orc, Undead, Tauren, Troll, Blood Elf
- Class
- Shaman
- Level
- scales to your level, requires level 20
- Profession
- none
- Repeats
- once only
Filed under Shaman rather than under a zone.
The chain
Before this
- Call of Water #63 · any one of these
After this
- Call of Water #96
Where it starts and ends
- Starts at
-
- Brazier of Everfount object · Silverpine Forest at 0.383, 0.446
- Hand in to
-
- Minor Manifestation of Water npc · Silverpine Forest at 0.387, 0.446
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Silverpine Forest
-
Brazier of Everfount
Starts the quest · 38.3, 44.6
-
Minor Manifestation of Water
Hand the quest in · 38.6, 44.6
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Silverpine Forest), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.