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Beasts of the Apocalypse!

Quest #9560 Level 10 Azuremyst Isle Alliance only no runs yet

Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare

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What to do

Moordo at Stillpine Hold on Azuremyst Isle wants you to bring him 8 Ravager Hides.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

My brother and I were hunting in the woods to the east when we were ambushed by strange, insect-like beasts. Such aberrations have never before been seen in Azuremyst! Could they be a sign of the coming apocalypse? The apocalypse that YOU are destined to prevent?

If you truly are the Promised One, you will strike the creatures of the apocalypse down... and bring me their hides. From their hides, I can fashion armor of great power!

Find them to the east, beyond the road.

Progress

They are ugly little creatures. Even the Blind Watcher could see them... and he's blind.

Completion

Not only is the prophecy true, this armor is also amazing! Surely it is armor fit for a champion! And I will sell it to you at discounted prices, furless one.

I jest... The first piece is complimentary.

Category: Azuremyst Isle.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

Money
none
and 5s 10c more at level 90, the level cap, in place of the experience
Experience
850
at level 15 or lower; less above
By character level
LevelExperienceShare
7–15 850 100%
16 675 80%
17 500 60%
18 340 40%
19 170 20%
20–89 85 10%
90 none 5s 10c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
Alliance only
Race
Human, Dwarf, Night Elf, Gnome, Draenei
Class
any class
Level
quest level 10, requires level 7
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
  • Moordo npc · Azuremyst Isle at 0.448, 0.239
Hand in to
  • Moordo npc · Azuremyst Isle at 0.448, 0.239
Where Beasts of the Apocalypse! starts and ends in Azuremyst Isle
Where Beasts of the Apocalypse! starts and ends in Azuremyst Isle
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Azuremyst Isle
Relevant locations in Azuremyst Isle
  • Azuremyst Isle
    • Moordo Starts the quest · 44.8, 23.9
    • Moordo Hand the quest in · 44.8, 23.9
    • Ravager Specimen Quest objective · 52.8, 21.6

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Azuremyst Isle), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Beasts of the Apocalypse! in Azuremyst Isle
Overview of Beasts of the Apocalypse! in Azuremyst Isle
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem