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The Prophecy of Akida

Quest #9544 Level 10 Azuremyst Isle Alliance only no runs yet

Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare

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What to do

Free 8 Stillpine Captives from cages found in Bristlelimb Village. Return to Arugoo of the Stillpine at Azure Watch when you have completed this task.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

The images on this totem depict a war between the Stillpine and the Bristlelimb furbolg tribes. The etchings show that the Bristlelimb have done unconscionable things to the furbolgs of Stillpine.

Amidst the chaos, a prophecy has begun to unfold: A hero will rise - not of furbolg blood - and save the Stillpine tribe.

Slay Bristlelimb furbolgs at Bristlelimb Village for their keys. Use the keys to free the Stillpine captives. Return to Arugoo of the Stillpine when you have freed them all!

Completion

[Furbolg] The prophecy spoke of one that would rise and deliver us from the oppressive grasp of Bristlelimb -- that the spirits themselves would herald the arrival of this hero.

And now, you have come.

I humble myself before you, great one.

Category: Azuremyst Isle.

What you need

You must be carrying

The reward

Money
none
and 7s 80c more at level 90, the level cap, in place of the experience
Experience
1,250
at level 15 or lower; less above
By character level
LevelExperienceShare
8–15 1,250 100%
16 1,000 80%
17 750 60%
18 500 40%
19 250 20%
20–89 130 10%
90 none 7s 80c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Alliance only
Race
Human, Dwarf, Night Elf, Gnome, Draenei
Class
any class
Level
quest level 10, requires level 8
Profession
none
Repeats
once only

The chain

Before this

Where it starts and ends

Starts at
Hand in to
Where The Prophecy of Akida starts and ends in Azuremyst Isle
Where The Prophecy of Akida starts and ends in Azuremyst Isle
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Azuremyst Isle
Relevant locations in Azuremyst Isle
  • Azuremyst Isle
    • Totem of Vark Starts the quest · 28.1, 62.4
    • Arugoo of the Stillpine Hand the quest in · 49.4, 51.1
    • Stillpine Captive Quest objective · 27.6, 62.4
    • Bristlelimb Furbolg Quest objective · 27.2, 62.4
    • Bristlelimb Windcaller Quest objective · 27.8, 63.2

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Azuremyst Isle), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of The Prophecy of Akida in Azuremyst Isle
Overview of The Prophecy of Akida in Azuremyst Isle
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem