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Deadwood of the North

Quest #8461 Level 55 Felwood AllianceHorde no runs yet

Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Nafien would like you to kill 6 Deadwood Den Watchers, 6 Deadwood Avengers, and 6 Deadwood Shamans. Return to him in northern Felwood near the entrance to Timbermaw Hold.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

There is a camp of Deadwood furbolgs directly to our southwest. Corruption permeates the camp, and I wish to put an end to it before they become a problem.

The Deadwood tribe is evil, but it is the effects of the fel that pollutes their minds. Their hostility is not truly an innate quality, yet they cannot be helped. It saddens me that we must fight our own brethren.

Please, <name> - I ask you to do what must be done. Simply spare me the details; such troublesome images upset me far too much.

Progress

Once you gain the trust of the Timbermaw, I am confident there will be something we will be able to do for you. The Timbermaw do not forget their allies, especially in dark times such as these.

Completion

I sense that you have achieved victory. Victory... such a hollow word considering what had to be done. Regardless, you've proven yourself to be worthy of our trust.

It may take some time before the Timbermaw welcome you without hostility within the Hold. Still, your perseverance will erode any suspicion my brethren may have about you. So long as you never betray us and raise weapons against us, we will find common ground.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

Money
none
and 49s 50c more at level 90, the level cap, in place of the experience
Experience
8,150
at level 60 or lower; less above
By character level
LevelExperienceShare
45–60 8,150 100%
61 6,550 80%
62 4,900 60%
63 3,250 40%
64 1,650 20%
65–89 825 10%
90 none 49s 50c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 55, requires level 45
Profession
none
Repeats
once only

The chain

Before this

Nothing – this is where the chain starts.

After this

Where it starts and ends

Starts at
  • Nafien npc · Felwood at 0.648, 0.081
Hand in to
  • Nafien npc · Felwood at 0.648, 0.081
Where Deadwood of the North starts and ends in Felwood
Where Deadwood of the North starts and ends in Felwood
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Felwood
Relevant locations in Felwood
  • Felwood
    • Nafien Starts the quest · 64.8, 8.1
    • Nafien Hand the quest in · 64.8, 8.1
    • Deadwood Den Watcher Quest objective · 62.6, 10.2
    • Deadwood Shaman Quest objective · 62.6, 7.6

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Felwood), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Deadwood of the North in Felwood
Overview of Deadwood of the North in Felwood
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem