Curing the Sick
Quest #6124
Scales with your level
Darkshore
Druid
no runs yet
Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare
What to do
Use the Curative Animal Salve on 10 Sickly Deer that are located throughout Darkshore; doing so should cure them. Sickly Deer have been reported starting south of the Cliffspring River to the north of Auberdine and extending all the way into southern Darkshore where the edge of Ashenvale begins.
Objective by objective
- Kill or interact with Sickly Deer NPC #12298
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
The amount of salve made out of the reagents you brought me is good enough for ten doses, <name>. While I work with the village to try and make some more salve, I'd like for you to help us get a head start. All around Darkshore are sickly deer; use the salve on them and cure their malaise.
Dendrite Starblaze in Moonglade will want to talk to you when you're done, I'm sure. Please extend Auberdine's thanks to the Cenarion Circle there... and let me say thanks to you directly for the help you've given!
Completion
You have done well in tending to the sickly deer of Darkshore; they are unwitting victims of a greater taint and corruption that is spreading all throughout the land. There are those in Darnassus who choose to recognize this threat... and there are those who ignore the growing signs. I hope you will not be one to put blinders on about what facts stare you in the face, <name>.
Regardless, you've proven your worth as a friend of nature and the Circle - take this as a symbol of such.
What you need
- Handed to you when you accept it
- Curative Animal Salve
The reward
-
Veildust Medicine Bag
item #15866 · Uncommon · item level 15 · sells for 5s 62c
- Money
- not available
- Experience
- 750
Reputation
- Cenarion Circle +150
Who it is for
- Faction
-
- Race
- Human, Dwarf, Night Elf, Gnome, Draenei
- Class
- Druid
- Level
- scales to your level, requires level 14
- Profession
- none
- Repeats
- once only
Filed under Druid rather than under a zone.
The chain
Before this
- Gathering the Cure #6123 · any one of these
After this
- Power over Poison #6125
Where it starts and ends
- Starts at
-
- Alanndarian Nightsong npc · Darkshore at 0.377, 0.407
- Hand in to
-
- Dendrite Starblaze npc · Moonglade at 0.562, 0.306
- pick up
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Darkshore
-
Alanndarian Nightsong
Starts the quest · 37.7, 40.7
-
-
Moonglade
-
Dendrite Starblaze
Hand the quest in · 56.2, 30.6
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Darkshore), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.