What to do
Collect 10 Pilfered Windstones from the Highlands Bandits in the Shen'dar Highlands.
Objective by objective
- Collect Pilfered Windstone item #257945
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- not available
- Experience
- not available
Not fetched: this hub does not fetch them.
Reputation
- Faction #2778 +50
- Faction #2779 +50
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 7, requires level 4
- Profession
- none
- Repeats
- once only
The chain
Before this
- Welcome to Shen'dar Village #92514 · any one of these
- Welcome to Shen'dar Village #93461 · any one of these
After this
Nothing follows it.
Where it starts and ends
- Starts at
-
- Teeri Wellwind npc · Zephras Isle at 0.445, 0.450
- Hand in to
-
- Teeri Wellwind npc · Zephras Isle at 0.445, 0.450
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Zephras Isle
-
Teeri Wellwind
Starts the quest · 44.5, 45.0
-
Teeri Wellwind
Hand the quest in · 44.5, 45.0
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 59 min 58 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 480 XP, done around level 7.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Zephras Isle), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- where players die – not published yet
Where they happened is shown once at least 5 characters from at least two different people have done this quest (now 1 from 1): unlike the route, a death spot is about the player, not the quest.
- Pick up
- 0.450, 0.450 median of 1 recorded accept on Zephras Isle
- Turn in
- 0.450, 0.450 median of 1 recorded turn-in on Zephras Isle
- Deaths during this quest
- 4 deaths, in 1 run Only deaths between accepting and finishing this quest count. Where they happened is not published yet – see the map above.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 10
Players finish it about 42 min 8 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.489, 0.381 weight 1.00, 10 points
10 recorded positions in Zephras Isle.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- where players die – not published yet
Tips
The analyser has not published tips for this quest yet. These are read straight off the raw runs on this page, with the evidence spelled out.
- Expect to die here – bring food or a friend.Evidence: 4 deaths across 1 run (4.0 per run)
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Dust Eater-CAMWOWEU4Realm7PvE |
59 min 58 s | 4 | 7 | 1s 75c |
Community notes
Nobody has added a note to this quest yet.