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Encroachment

Quest #837 Level 10 Durotar Horde only no runs yet

Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Kill 4 Razormane Quilboars, 4 Razormane Scouts, 4 Razormane Dustrunners and 4 Razormane Battleguards for Gar'Thok at Razor Hill.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
not available
Experience
625
at level 15 or lower; less above
By character level
LevelExperienceShare
6–15 625 100%
16 500 80%
17 380 60%
18 250 40%
19 130 20%
20–89 65 10%
90 none level cap

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Not fetched: this hub does not fetch them.

Observed, what players here were paid: 625 experience (median of 1 run), 2s 50c (median of 1 run).

Reputation

Who it is for

Faction
Horde only
Race
Orc, Undead, Tauren, Troll, Skyborne (Horde)
Class
any class
Level
quest level 10, requires level 6
Profession
none
Repeats
once only

The chain

This quest stands alone: nothing leads to it and nothing follows it.

Where it starts and ends

Starts at
  • Gar'Thok npc · Durotar at 0.519, 0.435
Hand in to
  • Gar'Thok npc · Durotar at 0.519, 0.435
Where Encroachment starts and ends in Durotar
Where Encroachment starts and ends in Durotar
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Durotar
Relevant locations in Durotar
  • Durotar
    • Gar'Thok Starts the quest · 51.9, 43.5
    • Gar'Thok Hand the quest in · 51.9, 43.5

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 2 recorded attempts the hub has.

How precise this guide is

Early guide Built from 2 runs by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 2) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 2 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

1 / 2 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.5 deaths per attempt 1 deaths in total

0 tracked kills, typically 625 XP, done around level 8.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Durotar), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Encroachment in Durotar
Overview of Encroachment in Durotar
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
  • where players die – not published yet

Where they happened is shown once at least 5 characters from at least two different people have done this quest (now 1 from 1): unlike the route, a death spot is about the player, not the quest.

Pick up
0.520, 0.430 median of 1 recorded accept on Durotar
Turn in
0.520, 0.430 median of 1 recorded turn-in on Durotar
Deaths during this quest
1 death, in 1 run Only deaths between accepting and finishing this quest count. Where they happened is not published yet – see the map above.

Objectives, in the order players do them

Order published by the analyser from 2 runs.

Objective 1 — needs 4

Players finish it about 26 min 58 s into the quest (median over 2 runs, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.480, 0.490 weight 1.00, 3 points

4 recorded positions in Durotar.

Objective 1 of Encroachment in Durotar
Objective 1 of Encroachment in Durotar
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
  • where players die – not published yet

Objective 2 — needs 4

Players finish it about 26 min 43 s into the quest (median over 2 runs, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.480, 0.485 weight 1.00, 2 points

4 recorded positions in Durotar.

Objective 2 of Encroachment in Durotar
Objective 2 of Encroachment in Durotar
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
  • where players die – not published yet

Objective 3 — needs 4

Players finish it about 14 min 53 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.427, 0.410 weight 1.00, 4 points

4 recorded positions in Durotar.

Objective 3 of Encroachment in Durotar
Objective 3 of Encroachment in Durotar
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
  • where players die – not published yet

Objective 4 — needs 4

Players finish it about 14 min 16 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.410, 0.400 weight 0.25, 1 point

4 recorded positions in Durotar.

Objective 4 of Encroachment in Durotar
Objective 4 of Encroachment in Durotar
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
  • where players die – not published yet

Tips

The analyser has not published tips for this quest yet. These are read straight off the raw runs on this page, with the evidence spelled out.

  • Most players finish objective 4 first.Evidence: median time to reach it is the shortest, over 1 run

Recorded runs

The most recent 2 of 2 attempts; the median above is built from 0 completed runs.
Character Time Deaths Level Reward
Tohtori Noutaja-CAMWOWEU4Realm7PvEPandaQuest supporter – 0 9 2s 50c
Tohtori Noutaja-CAMWOWEU4Realm7PvEPandaQuest supporter – 0 7 –

Community notes

Nobody has added a note to this quest yet.

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