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Hidden Enemies

Quest #5727 Level 12 Orgrimmar Horde only 1 run – thin

Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Take the Lieutenant's Insignia to Neeru Fireblade and speak to him. Gauge if he believes you are a member of the Burning Blade and then return to Thrall in Orgrimmar.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

What you need

Handed to you when you accept it
Lieutenant's Insignia

The reward

No item reward.

Money
not available
Experience
460
at level 17 or lower; less above
By character level
LevelExperienceShare
9–17 460 100%
18 360 80%
19 270 60%
20 180 40%
21 90 20%
22–89 45 10%
90 none level cap

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Not fetched: this hub does not fetch them.

Observed, what players here were paid: 460 experience (median of 1 run), no money (median of 1 run).

Reputation

Who it is for

Faction
Horde only
Race
Orc, Undead, Tauren, Troll, Skyborne (Horde)
Class
any class
Level
quest level 12, requires level 9
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
  • Thrall npc · Orgrimmar at 0.317, 0.378
Hand in to
  • Thrall npc · Orgrimmar at 0.317, 0.378
Where Hidden Enemies starts and ends in Orgrimmar
Where Hidden Enemies starts and ends in Orgrimmar
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Orgrimmar
Relevant locations in Orgrimmar
  • Orgrimmar
    • Thrall Starts the quest · 31.7, 37.8
    • Thrall Hand the quest in · 31.7, 37.8

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.

How precise this guide is

Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
  • Tips – what most players do needs 5 runs (now 1) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 1 completed run behind the medians, 1 recorded attempt in total.
4 min 30 s median time (accept → turn in) from 1 run

Based on 1 completed run. Published by the analyser – low confidence.

4 min 30 s fastest recorded run slowest 4 min 30 s

Same 1 run; mean 4 min 30 s.

1 / 1 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills, typically 460 XP, done around level 11.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Orgrimmar), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Hidden Enemies in Orgrimmar
Overview of Hidden Enemies in Orgrimmar
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
Pick up
0.320, 0.380 median of 1 recorded accept on Orgrimmar
Turn in
0.320, 0.380 median of 1 recorded turn-in on Orgrimmar
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

Order published by the analyser from 1 run.

Objective 1 — needs 1

Players finish it about 1 min 48 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.500, 0.510 weight 1.00, 1 point

1 recorded position in Orgrimmar.

Objective 1 of Hidden Enemies in Orgrimmar
Objective 1 of Hidden Enemies in Orgrimmar
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

The most recent 1 of 1 attempt; the median above is built from 1 completed run.
Character Time Deaths Level Reward
Tohtori Noutaja-CAMWOWEU4Realm7PvEPandaQuest supporter 4 min 30 s 0 11 –

Community notes

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