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Deep Ocean, Vast Sea

Quest #982 Level 17 Darkshore Alliance only no runs yet

Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Recover the Silver Dawning's Lockbox and the Mist Veil's Lockbox for Gorbold Steelhand in Auberdine. Both items should be found aboard the wreckage of the ships to the north of the village.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

Off the coast of Darkshore to our north are two wrecked ships - the Silver Dawning and the Mist Veil. Some time ago, both ships ran afoul of the blasted murlocs as they sailed across the vast sea into Auberdine. They now lie at the bottom of the ocean as trophies for those fiends.

Both captains didn't make it out that night, and their logs and other effects are still below in lockboxes. I'd like for you to recover them for us; it would mean a lot to the crew members still around these parts.

Progress

The captains of those ships were good night elves, and they deserve a better fate than they were given. Perhaps tending to their personal effects will be the best way to put their spirits to rest.

Completion

You've done us here in Auberdine a great service, lad. We'll make sure that their effects are properly taken care of.

As for you, please have this. It is the least I can do for someone with the bravery to set things right.

Category: Darkshore.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

Money
18s
and 7s 80c more at level 90, the level cap, in place of the experience
Experience
1,250
at level 22 or lower; less above
By character level
LevelExperienceShare
13–22 1,250 100%
23 1,000 80%
24 750 60%
25 500 40%
26 250 20%
27–89 130 10%
90 none 7s 80c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Alliance only
Race
Human, Dwarf, Night Elf, Gnome
Class
any class
Level
quest level 17, requires level 13
Profession
none
Repeats
once only

The chain

This quest stands alone: nothing leads to it and nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where Deep Ocean, Vast Sea starts and ends in Darkshore
Where Deep Ocean, Vast Sea starts and ends in Darkshore
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Darkshore
Relevant locations in Darkshore

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Darkshore), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Deep Ocean, Vast Sea in Darkshore
Overview of Deep Ocean, Vast Sea in Darkshore
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem