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Securing the Lines

Quest #835 Level 11 Durotar AllianceHorde no runs yet

Available in: MoP Classic details not known yet TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Kill 12 Dustwind Savages and 8 Dustwind Storm Witches for Rezlak near Drygulch Ravine.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

Gazlowe told me once, " Rezlak. There's one thing you need to know in life, and that's if you want something done well, do it yourself."

I can't deal with losing all our caravans, so I'm just going to take matters into my own hands. Drygulch Ravine lies through the eastern part of Razorwind Canyon. If we kill all the harpies there, the routes will be safe.

Of course, there was one other thing that Gazlowe taught me, and that's "You can get anything done for a price." So, going to help me out, <name>?

Progress

You wouldn't think it from a guy like my boss Gazlowe, but he always seemed to know the score. "Don't be afraid to take that big step," he said.

Harpies won't stop bothering us and the caravans won't stop being attacked unless we do something about it, eh?

Completion

I think I can breathe easy now, knowing that the harpies won't be bothering our supply caravans anymore. And not one moment too soon, either. I hear I'm being sent some fun little toys with the next shipment!

You're pretty good at what you do, <name>, you ought to track down my boss in Ratchet. I'll bet he could find some work for you.

Oh, and don't worry, I wouldn't forget to pay you for the service you provided me.

Category: Durotar.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

Money
none
and 5s 40c more at level 90, the level cap, in place of the experience
Experience
875
at level 16 or lower; less above
By character level
LevelExperienceShare
7–16 875 100%
17 700 80%
18 525 60%
19 350 40%
20 180 20%
21–89 90 10%
90 none 5s 40c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 11, requires level 7
Profession
none
Repeats
once only

The chain

Before this

After this

Nothing follows it.

Where it starts and ends

Starts at
  • Rezlak npc · Durotar at 0.464, 0.229
Hand in to
  • Rezlak npc · Durotar at 0.464, 0.229
Where Securing the Lines starts and ends in Durotar
Where Securing the Lines starts and ends in Durotar
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Durotar
Relevant locations in Durotar
  • Durotar
    • Rezlak Starts the quest · 46.4, 22.9
    • Rezlak Hand the quest in · 46.4, 22.9
    • Dustwind Savage Quest objective · 53.8, 27.8
    • Dustwind Storm Witch Quest objective · 54.0, 22.4

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Durotar), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Securing the Lines in Durotar
Overview of Securing the Lines in Durotar
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem