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Noxious Lair Investigation

Quest #82 Level 47 Tanaris AllianceHorde no runs yet

Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Bring five Centipaar insect parts from the Noxious Lair to Alchemist Pestlezugg in Gadgetzan.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

All right now, these reports about the bugs... what we know is that they are draining the water pools that used to be where the Noxious Lair is. What we DON'T know is, well, everything else.

Let's figure out who our enemy is first! I want you to head into the Noxious Lair and get some parts off of those critters. Get five from the Centipaar there and bring them to Alchemist Pestlezugg for him to dink with. With him on the case, we'll figure out what they are!

Progress

You're Junior Surveyor <name>, yes? Quickly now, there is a dire situation at hand! Do you have the insect parts that Fizzledowser said you would?!

Completion

Good work - I'll start my analysis on these now! I can tell you right from the start though... these are nothing like any insect form I have ever seen. It's almost as if these bugs are being controlled by an outside force or something.

You need to go talk to Fizzledowser right away; apparently there is an emergency that he needs your help with on the double! I'm not sure, but I think it involves more of the bugs in the Tanaris desert!

Category: Tanaris.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
50s
and 19s 20c more at level 90, the level cap, in place of the experience
Experience
3,150
at level 52 or lower; less above
By character level
LevelExperienceShare
39–52 3,150 100%
53 2,500 80%
54 1,900 60%
55 1,250 40%
56 625 20%
57–89 320 10%
90 none 19s 20c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 47, requires level 39
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where Noxious Lair Investigation starts and ends in Tanaris
Where Noxious Lair Investigation starts and ends in Tanaris
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Tanaris
Relevant locations in Tanaris
  • Tanaris
    • Senior Surveyor Fizzledowser Starts the quest · 50.2, 27.5
    • Alchemist Pestlezugg Hand the quest in · 50.9, 27.0
    • Centipaar Wasp Quest objective · 36.4, 39.8
    • Centipaar Stinger Quest objective · 36.4, 39.6
    • Centipaar Swarmer Quest objective · 36.8, 40.4
    • Centipaar Worker Quest objective · 34.0, 41.8
    • Centipaar Tunneler Quest objective · 39.0, 29.2
    • Centipaar Sandreaver Quest objective · 34.6, 42.2

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Tanaris), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Noxious Lair Investigation in Tanaris
Overview of Noxious Lair Investigation in Tanaris
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem