Judgment and Redemption
Quest #7647
Level 60
Stormwind City
Paladin
no runs yet
Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare
What to do
Use the Divination Scryer in the heart of the Great Ossuary's basement in the Scholomance. Doing so will bring forth the spirits you must judge. Defeating these spirits will summon forth Death Knight Darkreaver. Defeat him and reclaim the lost soul of the fallen charger.
Give the Charger's Redeemed Soul and the Blessed Enchanted Barding to Darkreaver's Fallen Charger.
Objective by objective
- Collect Charger's Redeemed Soul item #18799
- Collect Blessed Arcanite Barding item #18792
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Take this satchel - in it are the items you will need for your task.
Use the divination scryer in the heart of the Great Ossuary's basement to bring forth accursed spirits that must be judged. Use your judgments wisely during this trial - they will prove more potent than you realize. After the spirits, the death knight will appear; defeat him and reclaim the lost soul of the charger. Only then <name>, will you be able to redeem it and place your barding upon your new steed!
Good luck!
Progress
The spirit of the fallen charger looks upon you with a mournful gaze. Sad, almost hollow eyes look at you as though all hope was lost to it.
Completion
A glimmer of life - long vacant from the poor beast - shines in its eyes as you hand its judged soul back to it. You feel a holy rush of power surge around you as you place the barding on its back, having judged the charger redeemed. The charger nuzzles your hand as the burdens of the past are lifted from the beast. You now feel as though you could call upon this beast to serve as your steed, should the need arise.
You have claimed your epic charger, <class>! Congratulations!
What you need
- Handed to you when you accept it
- Lord Grayson's Satchel
- You must be carrying
The reward
No item reward.
- Money
- none
- and 5g 97s more at level 90, the level cap, in place of the experience
- Experience
- 9,950
-
at level 65 or lower; less above
By character level
Level Experience Share 60–65 9,950 100% 66 7,950 80% 67 5,950 60% 68 4,000 40% 69 2,000 20% 70–89 1,000 10% 90 none 5g 97s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Stormwind +200
Who it is for
- Faction
-
- Race
- Human, Dwarf
- Class
- Paladin
- Level
- quest level 60, requires level 60
- Profession
- none
- Repeats
- once only
Filed under Paladin rather than under a zone.
The chain
Before this
- The Divination Scryer #7646 · any one of these
After this
Where it starts and ends
- Starts at
-
- Lord Grayson Shadowbreaker npc · Stormwind City at 0.372, 0.333
- Hand in to
-
- Darkreaver's Fallen Charger npc · Scholomance at -0.010, -0.010
- pick up
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Stormwind City
-
Lord Grayson Shadowbreaker
Starts the quest · 37.2, 33.3
-
-
Eastern Plaguelands
-
Mataus the Wrathcaster
Quest objective · 81.4, 58.2
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Stormwind City), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.