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I Got Nothin' Left!

Quest #6609 Level 45 Ironforge Alliance only no runs yet

Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Travel to Kalimdor, to the coastal city of Theramore. From there you must search for an island, south of the main town. Nat Pagle awaits your arrival!

The quest giver's words

I'm a dwarf fer cryin' out loud, <lad/missy>! I ain't been designed to fish! I mean look at me! I'm practically made outta stone.

I got nothin' left - ye tapped me out. I've taught ye all I know, flipflop!

Don't ye get it? Ah, fine. I got an ol' friend over on Kalimdor who can help ye out. 'Is name be Nat Pagle, a fine lad. Find him on the islands south o' Theramore. Git goin'!

Completion

I've always got room on my island for visitors... I reckon...

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
none
and 5s 70c more at level 90, the level cap, in place of the experience
Experience
975
at level 50 or lower; less above
By character level
LevelExperienceShare
35–50 975 100%
51 775 80%
52 575 60%
53 390 40%
54 190 20%
55–89 95 10%
90 none 5s 70c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
Alliance only
Race
Human, Dwarf, Night Elf, Gnome
Class
any class
Level
quest level 45, requires level 35
Profession
Fishing 225
Repeats
once only

Filed under Fishing rather than under a zone.

The chain

Before this

Nothing – this is where the chain starts.

After this

Where it starts and ends

Starts at
Hand in to
  • Nat Pagle npc · Dustwallow Marsh at 0.586, 0.601
Where I Got Nothin' Left! starts and ends in Ironforge
Where I Got Nothin' Left! starts and ends in Ironforge
  • pick up

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Ironforge
Relevant locations in Ironforge
Relevant locations in Dustwallow Marsh
Relevant locations in Dustwallow Marsh

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Ironforge), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of I Got Nothin' Left! in Ironforge
Overview of I Got Nothin' Left! in Ironforge
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem