Sigil of Thoradin
Quest #641
Level 40
Arathi Highlands
no runs yet
Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare
What to do
Bring the restored Sigil of Thoradin to Zengu in Hammerfall.
The quest giver's words
The reconstruction worked flawlessly. The sigil can now be used to unlock the seal on Trollbane's tomb. Return it to Zengu, no doubt he has additional tasks for you to complete.
Progress
<name>! Do you have the second sigil?
Completion
We're halfway to being able to remove Trol'kalar from Trollbane's tomb. We are not exactly sure where the third sigil is, as its holders seem to move around Arathi quite a bit, but I have faith that you'll be able to find it.
Category: Arathi Highlands.
What you need
- Handed to you when you accept it
- Sigil of Thoradin
The reward
No item reward.
- Money
- none
- and 1s 80c more at level 90, the level cap, in place of the experience
- Experience
- 320
-
at level 45 or lower; less above
By character level
Level Experience Share 32–45 320 100% 46 250 80% 47 190 60% 48 130 40% 49 65 20% 50–89 30 10% 90 none 1s 80c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Darkspear Trolls +999
Who it is for
- Faction
-
- Race
- Orc, Undead, Tauren, Troll
- Class
- any class
- Level
- quest level 40, requires level 32
- Profession
- none
- Repeats
- once only
The chain
Before this
- The Broken Sigil #640 · any one of these
After this
- Sigil of Arathor #643
Where it starts and ends
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Arathi Highlands), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.