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The Call to Command

Quest #6144 Level 60 Eastern Plaguelands Horde only no runs yet

Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Travel to the Undercity and speak with Varimathras.

The quest giver's words

The order has come down, <class>. Varimathras himself has requested that I send my most 'capable' agents back to the Undercity for a highly sensitive tactical operation.

Unfortunately, my most capable agents were killed over three years ago. In their stead I have a collection of brain dead riff-raff.

<Nathanos stares coldly at you.>

Travel to the Undercity at once and report to Varimathras. Do not embarrass me, <class>!

Completion

The Grand Crusader sits safely in the Scarlet Bastion while his forces pour into your lands, desecrate your structures and monuments and murder your people.

The Dark Lady has commanded that I deal with this insect once and for all. You will become the instrument of the Forsaken's reckoning.

Category: Eastern Plaguelands.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
none
and 39s more at level 90, the level cap, in place of the experience
Experience
650
at level 65 or lower; less above
By character level
LevelExperienceShare
56–65 650 100%
66 525 80%
67 400 60%
68 260 40%
69 130 20%
70–89 65 10%
90 none 39s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Horde only
Race
Orc, Undead, Tauren, Troll
Class
any class
Level
quest level 60, requires level 56
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where The Call to Command starts and ends in Eastern Plaguelands
Where The Call to Command starts and ends in Eastern Plaguelands
  • pick up

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Eastern Plaguelands
Relevant locations in Eastern Plaguelands
Relevant locations in Undercity
Relevant locations in Undercity

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Eastern Plaguelands), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of The Call to Command in Eastern Plaguelands
Overview of The Call to Command in Eastern Plaguelands
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem