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The Gordok Ogre Suit

Quest #5518 Level 60 Dire Maul - Gordok Commons AllianceHorde no runs yet

Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Bring 4 Bolts of Runecloth, 8 Rugged Leather, 2 Rune Threads, and Ogre Tannin to Knot Thimblejack. He is currently chained inside the Gordok wing of Dire Maul.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

If you're going to fight the king of this dump - and I think that's what you're bound to do - then you're going to need to get by Captain Kromcrush. Now, you can get by him by killing him, sure. You might actually want to leave him alive.

How, you ask? Since I've been here, I think I know how to make an ogre suit that will last just long enough to fool these bozos. The only problem is stability - ten minutes tops. Bring me what I need, and I'll make you one. I'm not going anywhere...

Progress

The Ogre Tannin is probably the toughest thing to find for what I need to make the suit - I think they have some upstairs? It's hard to tell, since this ball and chain doesn't make movement that easy to do...

Anyway, bring me the things I need, and I'll whip you up an ogre suit that will fool Captain Kromcrush into thinking you're one of his men.

Completion

Yeah, this will do the trick. Just a slip here, and tuck here... heh - this is going to work out just fine! <A broad smile beams from the chained goblin's face.>

Here you go, you're all set. Remember- this isn't the most securely fashioned item in the world. You'll have ten minutes of use before it falls apart, and then you're not going to fool anybody! Try using it just before you approach him, and remember... it only will make him think that YOU are an ally - not your group mates!

Category: Dire Maul (Dungeon).

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

Money
none
and 3g 96s more at level 90, the level cap, in place of the experience
Experience
6,600
at level 65 or lower; less above
By character level
LevelExperienceShare
56–65 6,600 100%
66 5,300 80%
67 3,950 60%
68 2,650 40%
69 1,300 20%
70–89 650 10%
90 none 3g 96s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 60, requires level 56
Profession
none
Repeats
once only

The chain

Before this

Nothing – this is where the chain starts.

After this

Where it starts and ends

Starts at
Hand in to
Where The Gordok Ogre Suit starts and ends in Dire Maul - Gordok Commons
Where The Gordok Ogre Suit starts and ends in Dire Maul - Gordok Commons
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Feralas
Relevant locations in Feralas
  • Feralas
    • Fyldren Moonfeather Quest objective · 30.2, 43.2

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Dire Maul - Gordok Commons), origin top-left, x to the right and y downward. There is no zone artwork here – the grid lines are tenths of the map.

Overview of The Gordok Ogre Suit in Dire Maul - Gordok Commons
Overview of The Gordok Ogre Suit in Dire Maul - Gordok Commons
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem