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Dousing the Flames of Protection

Quest #5165 Level 55 Felwood AllianceHorde no runs yet

Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Using the Purified Moon Well Water, douse the flames of the four braziers of protection within Shadow Hold in Felwood, then return to Greta Mosshoof in the Emerald Sanctuary.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

Now, you must return to Jaedenar. The braziers are more than likely spread throughout Shadow Hold. Douse each of their flames and the protections the Council has set up will fall for at least a short period of time. I will be waiting for that to happen. When it does, I will look deep within the Hold and try to find out who the head of this beast is. Then, and only then, will we see about attacking them directly.

Progress

The braziers must be extinguished if we are to have any hope of being prepared for a much greater battle. Going in to the dragon's lair without any knowledge is a fool's errand. And this is much worse than a dragon. The Shadow Council are solely responsible for a great number of crimes and atrocities. We'll have to work quickly if we're to stop them.

Completion

I was able to see you with my spells as soon as the last brazier's flames died. Well done, <name>.

I learned a few things before the Shadow Council's warlocks were able to recast their spells. Hopefully it will be enough.

For now, rest. I will tell you what I've learned in a moment.

Category: Felwood.

What you need

Handed to you when you accept it
Purified Moonwell Water

The reward

No item reward.

Money
none
and 3g 39s more at level 90, the level cap, in place of the experience
Experience
5,650
at level 60 or lower; less above
By character level
LevelExperienceShare
48–60 5,650 100%
61 4,500 80%
62 3,400 60%
63 2,250 40%
64 1,150 20%
65–89 575 10%
90 none 3g 39s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 55, requires level 48
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where Dousing the Flames of Protection starts and ends in Felwood
Where Dousing the Flames of Protection starts and ends in Felwood
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Felwood
Relevant locations in Felwood

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Felwood), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Dousing the Flames of Protection in Felwood
Overview of Dousing the Flames of Protection in Felwood
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem