All Along the Watchtowers
Quest #5097
Level 56
Western Plaguelands
no runs yet
Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare
What to do
Using the Beacon Torch, mark each tower in Andorhal; you will need to stand in the doorway of the tower to successfully mark it.
Once all four towers are marked, return the Beacon Torch to Commander Ashlam Valorfist in Chillwind Camp, Western Plaguelands.
Objective by objective
- Kill or interact with Andorhal Tower One NPC #10902
- Kill or interact with Andorhal Tower Two NPC #10903
- Kill or interact with Andorhal Tower Three NPC #10904
- Kill or interact with Andorhal Tower Four NPC #10905
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Through the use of a magical device known as a beacon torch, we can mark targets of our choosing for future actions by our troops. To that end, we think the Scourge are using Andorhal's watchtowers as a means to control their troop movements.
Your mission: breach Andorhal's defenses to plant beacons at all four watchtowers. You'll need to be in the doorway of each tower to plant the beacon; it will then proceed to mark the tower. There are only five charges on the beacon torch, so use them wisely!
Progress
Once the towers are marked, they'll become top priority targets for our attack on Andorhal. I suspect that once we neutralize the towers, the main threat of Andorhal will emerge. From that point on, we'll have a straight-up fight for control of the city!
You're back to report success, yes? Don't forget the beacon torch as well; we must maintain control of our materiel.
Completion
My priests are reporting that our beacon trackers are picking up extremely strong signals on all four towers! Dare I say it, but I believe you've executed another mission with complete and total success! Well played once again, <name>!
With the towers marked, our preparations for the attack are now in place. The time has come to take the fight to the Scourge!
Category: Western Plaguelands.
What you need
- Handed to you when you accept it
- Beacon Torch
The reward
No item reward.
- Money
- 85s
- and 3g 48s more at level 90, the level cap, in place of the experience
- Experience
- 5,800
-
at level 61 or lower; less above
By character level
Level Experience Share 50–61 5,800 100% 62 4,650 80% 63 3,500 60% 64 2,300 40% 65 1,150 20% 66–89 575 10% 90 none 3g 48s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Stormwind +100
Who it is for
- Faction
-
- Race
- Human, Dwarf, Night Elf, Gnome
- Class
- any class
- Level
- quest level 56, requires level 50
- Profession
- none
- Repeats
- once only
The chain
Before this
- Clear the Way #5092 · any one of these
After this
- Alas, Andorhal #211
- Scholomance #5533
Where it starts and ends
- Starts at
-
- Commander Ashlam Valorfist npc · Western Plaguelands at 0.427, 0.840
- Hand in to
-
- Commander Ashlam Valorfist npc · Western Plaguelands at 0.427, 0.840
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Western Plaguelands
-
Commander Ashlam Valorfist
Starts the quest · 42.7, 84.0
-
Commander Ashlam Valorfist
Hand the quest in · 42.7, 84.0
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Western Plaguelands), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.