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A Call to Arms: The Plaguelands!

Quest #5090 Level 50 Ironforge Alliance only no runs yet

Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Seek out Commander Ashlam Valorfist. His base camp is located at Chillwind Camp, north of the Alterac Mountains.

The quest giver's words

Hear ye, hear ye! All heroes are called upon to heed these words!

A call to arms has been issued by the Kingdom of Stormwind! All able bodied individuals are entreated to take up arms against the dark threat of the Scourge in the northern lands of the Eastern Kingdoms! Rumors fly of new threats rising from the ruins of the Plaguelands!

Heroes of the realm - seek out Commander Ashlam Valorfist who has set up his base camp in Chillwind Camp, north of the Alterac Mountains!

Completion

Welcome to the Plaguelands, hero. This is one of the most dangerous frontiers in Azeroth, especially with the looming threat of the Scourge to our north and northeast. I am glad to hear that the clarion call of duty and service to the greater good did not fall on deaf ears with you!

If you are ready to get your hands dirty, then there is plenty for willing and able heroes to do here on the edge of the Plaguelands.

Category: Ironforge.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
none
and 2s 70c more at level 90, the level cap, in place of the experience
Experience
470
at level 55 or lower; less above
By character level
LevelExperienceShare
50–55 470 100%
56 380 80%
57 280 60%
58 190 40%
59 95 20%
60–89 45 10%
90 none 2s 70c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Alliance only
Race
Human, Dwarf, Night Elf, Gnome
Class
any class
Level
quest level 50, requires level 50
Profession
none
Repeats
once only

The chain

Before this

Nothing – this is where the chain starts.

After this

Where it starts and ends

Starts at
Hand in to
Where A Call to Arms: The Plaguelands! starts and ends in Ironforge
Where A Call to Arms: The Plaguelands! starts and ends in Ironforge
  • pick up

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Ironforge
Relevant locations in Ironforge
Relevant locations in Western Plaguelands
Relevant locations in Western Plaguelands

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Ironforge), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of A Call to Arms: The Plaguelands! in Ironforge
Overview of A Call to Arms: The Plaguelands! in Ironforge
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem