Blood Shards of Agamaggan
Quest #5052
Level 21
The Barrens
no runs yet
Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare
What to do
Bring a Blood Shard to Mangletooth in Camp Taurajo in the Barrens.
Collect more Blood Shards if you want him to bless you with Agamaggan's power.
Objective by objective
- Collect Blood Shard item #5075
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Along with the thorns, the blood affected <snort> other aspects of the earth: blood red stones mixed in with other minerals. The Bristleback dig up these shards and carry them as totems <snort> for strength in battle and as totems for their magics. <snort>
I know the secrets of that magic.
Bring Mangletooth one of these blood shards to show you understand. Bring Mangletooth many of the shards, and he will bless you with quilboar magic--the magic of Agamaggan! <snort>
Progress
Our tribes flock to the thorny areas throughout the Barrens <snort> because they are holy places, but none as holy as Razorfen. Agamaggan's body makes up the entirety of the Razorfen, <snort> but the Downs are especially protected because the entrance is made from his great maw! <snort> It will swallow whole those not loyal to him, and spit out their bodies after he's chewed them up! <snort>
Agamaggan has left his body behind to protect us, and he gives of his spirit so we may protect him. <snort>
Completion
Ah, you do understand. <snort> My words were not lost on your ears, <race>. Mangletooth may be caged, but no cage can stop Agamaggan's power!
The touch of the shard, the feel of it... it has been a long time, <race>.
Do you know what it is like? To have your power severed from you?
But, that is a tale for another time. I promised you information. I promised you Agamaggan's power. My people turned their backs on Mangletooth. Now, I lose you upon them.
Category: The Barrens.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- none
- and 7s 80c more at level 90, the level cap, in place of the experience
- Experience
- 1,250
-
at level 26 or lower; less above
By character level
Level Experience Share 14–26 1,250 100% 27 1,000 80% 28 750 60% 29 500 40% 30 250 20% 31–89 130 10% 90 none 7s 80c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Orgrimmar +75
Who it is for
- Faction
-
- Race
- Orc, Undead, Tauren, Troll
- Class
- any class
- Level
- quest level 21, requires level 14
- Profession
- none
- Repeats
- once only
The chain
Before this
- Tribes at War #878 · any one of these
After this
- Betrayal from Within #879
- Spirit of the Wind #889
- Agamaggan's Strength #5042
- Agamaggan's Agility #5043
- Wisdom of Agamaggan #5044
- Rising Spirit #5045
- Razorhide #5046
Where it starts and ends
- Starts at
-
- Mangletooth npc · The Barrens at 0.446, 0.593
- Hand in to
-
- Mangletooth npc · The Barrens at 0.446, 0.593
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
The Barrens
-
Mangletooth
Starts the quest · 44.5, 59.3
-
Mangletooth
Hand the quest in · 44.5, 59.3
-
Bristleback Hunter
Quest objective · 51.0, 54.2
-
Bristleback Water Seeker
Quest objective · 52.6, 52.6
-
Bristleback Thornweaver
Quest objective · 43.2, 52.4
-
Bristleback Geomancer
Quest objective · 52.6, 53.2
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (The Barrens), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.