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Thundris Windweaver

Quest #4761 Level 15 Darkshore Alliance only no runs yet

Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Speak with Thundris Windweaver in Auberdine.

The quest giver's words

Your scouting of the furbolg camp is information that Thundris Windweaver should be made aware of. He graciously serves as the elder of Auberdine, offering sage and just stewardship of the day to day affairs of the village. Please - share with him your findings to date on the furbolg situation.

I believe he has some ideas of his own on the reasons behind their corruption. Perhaps you can work with him to enact a plan to restore the balance of nature here!

Completion

Well met, <class>. Your scouting of the furbolg situation comes at a fortuitous time for us in Auberdine. For some time we have dealt with not only forest dwellers who are now openly hostile to our presence, but also the outright corruption of the forest itself. Hopefully you might be able to lend Auberdine aid during these troubling times.

Category: Darkshore.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
none
and 60c more at level 90, the level cap, in place of the experience
Experience
110
at level 20 or lower; less above
By character level
LevelExperienceShare
11–20 110 100%
21 85 80%
22 65 60%
23 40 40%
24 20 20%
25–89 10 10%
90 none 60c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Alliance only
Race
Human, Dwarf, Night Elf, Gnome
Class
any class
Level
quest level 15, requires level 11
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where Thundris Windweaver starts and ends in Darkshore
Where Thundris Windweaver starts and ends in Darkshore
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Darkshore
Relevant locations in Darkshore

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Darkshore), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Thundris Windweaver in Darkshore
Overview of Thundris Windweaver in Darkshore
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem