Fall of Dun Modr
Quest #472
Level 25
Wetlands
no runs yet
Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare
What to do
Search for Longbraid near the town of Dun Modr.
The quest giver's words
Dun Modr has fallen to the Dark Iron Dwarves!
My wounds are grave, <class>. Most of the regiment was killed! The Dark Iron thugs attacked us before we could regroup from the Thandol Span ambush.
Our leader, Longbraid, sounded the retreat horn. As we left the town I was hit by a stray axe in the back. All went black.
I awoke here in Menethil but I fear for my fellow soldiers. Hope still burns within me. Perhaps Longbraid is still alive! See if you can find him near Dun Modr, <race>!
Completion
What brave <class> sends word from Menethil? Ah <name>, they call you.
You bring hope to a hopeless situation. 'Tis good news indeed that young Harlo survived. While fleeing he received a grievous wound. We had but little time to send him on his way on the back of the only surviving steed with the regiment.
But now we face a perilous situation. Dun Modr has fallen and we are but a shadow of the great regiment we once were.
Category: Wetlands.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- none
- and 6s more at level 90, the level cap, in place of the experience
- Experience
- 1,000
-
at level 30 or lower; less above
By character level
Level Experience Share 25–30 1,000 100% 31 800 80% 32 600 60% 33 400 40% 34 200 20% 35–89 100 10% 90 none 6s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Ironforge +50
Who it is for
- Faction
-
- Race
- Human, Dwarf, Night Elf, Gnome
- Class
- any class
- Level
- quest level 25, requires level 25
- Profession
- none
- Repeats
- once only
The chain
This quest stands alone: nothing leads to it and nothing follows it.
Where it starts and ends
- Starts at
-
- Harlo Barnaby npc · Wetlands at 0.108, 0.559
- Hand in to
-
- Longbraid the Grim npc · Wetlands at 0.498, 0.183
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Wetlands
-
Harlo Barnaby
Starts the quest · 10.8, 55.9
-
Longbraid the Grim
Hand the quest in · 49.8, 18.3
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Wetlands), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.