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Ancient Spirit

Quest #4261 Level 56 Felwood Alliance only no runs yet

Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Escort Arei to safety, then speak with Kayneth Stillwind in Forest Song, in eastern Ashenvale.

The quest giver's words

Felwood was once a peaceful and serene land... Until the legion took hold. The infernals, destruction, chaos...

The skull of Gul'dan ensured that none were spared here. All fell to the corruption.

Even now, as a spirit, I still find myself trapped, bearing the suffering of this land. Help me find my way home. Please, <name>, tell me you will lead an ancient spirit away from here, where I may finally rest.

Once I am free, seek out Kayneth Stillwind, a druid that resides in Forest Song, to the east.

Completion

Yes, <name>. Felwood has been through much hardship. Thank you for what you have done.

One day, we may be able to reclaim Felwood from the corruption; every kind deed helps.

Category: Felwood.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

Money
none
and 4g 38s more at level 90, the level cap, in place of the experience
Experience
7,300
at level 61 or lower; less above
By character level
LevelExperienceShare
49–61 7,300 100%
62 5,850 80%
63 4,400 60%
64 2,900 40%
65 1,450 20%
66–89 725 10%
90 none 4g 38s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Alliance only
Race
Human, Dwarf, Night Elf, Gnome
Class
any class
Level
quest level 56, requires level 49
Profession
none
Repeats
once only

The chain

Before this

After this

Nothing follows it.

Where it starts and ends

Starts at
  • Arei npc · Felwood at 0.496, 0.296
Hand in to
Where Ancient Spirit starts and ends in Felwood
Where Ancient Spirit starts and ends in Felwood
  • pick up

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Felwood
Relevant locations in Felwood
Relevant locations in Ashenvale
Relevant locations in Ashenvale

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Felwood), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Ancient Spirit in Felwood
Overview of Ancient Spirit in Felwood
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem