Cleansing Felwood
Quest #4101
Level 55
Felwood
no runs yet
Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare
What to do
Bring 15 Blood Amber to Arathandris Silversky in Felwood.
Objective by objective
- Collect Blood Amber item #11503
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Plants give life to Felwood, yet even they suffer the taint of corruption. I know ways to cleanse them, but I cannot give out such knowledge to those I don't know or trust. Prove to me that you will truly aid the cause of the Cenarion Circle!
To the north lie the Irontree Caverns. The Warpwood elementals present there are now beyond hope of cleansing. I ask you to bring me their sap - blood amber it is called - so I may study it in the hopes of saving other forms of life here.
Progress
I know Felwood suffers, <name> - I suffer along with it! I must remain steadfast in my conviction; were the knowledge I possess to fall into the wrong hands, it would spell disaster for all of Felwood.
Bring to me the blood amber drawn from the slain Warpwood elementals, and I will trust you enough to help me enact a means to fight the corruption.
Completion
This blood amber will be used to find a means of defeating the corruption present in Felwood. You've proven to me that you're willing to do whatever it takes for the Cenarion Circle. I trust you now, friend.
It might seem odd that killing the elementals proved yourself to me, but the end of saving countless sentient beings must justify the means we take. You and I can now focus on the preservation of life through the salves I can make.
<name>, the time has come to cleanse Felwood.
Category: Felwood.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- none
- and 3g 39s more at level 90, the level cap, in place of the experience
- Experience
- 5,650
-
at level 60 or lower; less above
By character level
Level Experience Share 48–60 5,650 100% 61 4,500 80% 62 3,400 60% 63 2,250 40% 64 1,150 20% 65–89 575 10% 90 none 3g 39s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-
- Race
- Human, Dwarf, Night Elf, Gnome
- Class
- any class
- Level
- quest level 55, requires level 48
- Profession
- none
- Repeats
- once only
The chain
Before this
Nothing – this is where the chain starts.
After this
- Salve via Hunting #5882
- Salve via Mining #5883
- Salve via Gathering #5884
- Salve via Skinning #5885
- Salve via Disenchanting #5886
Where it starts and ends
- Starts at
-
- Arathandris Silversky npc · Felwood at 0.541, 0.868
- Hand in to
-
- Arathandris Silversky npc · Felwood at 0.541, 0.868
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Felwood
-
Arathandris Silversky
Starts the quest · 54.1, 86.8
-
Arathandris Silversky
Hand the quest in · 54.1, 86.8
-
Warpwood Moss Flayer
Quest objective · 56.4, 17.6
-
Warpwood Shredder
Quest objective · 56.0, 17.0
-
Dessecus
Quest objective · 58.2, 17.8
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Felwood), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.