It's Dangerous to Go Alone
Quest #3962
Level 56
Un'Goro Crater
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no runs yet
Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare
What to do
Travel to Fire Plume Ridge, south of Marshal's Refuge.
Find Blazerunner and use the totem to remove his protective aura. Once he has been defeated, acquire the Golden Flame from the cave.
Objective by objective
- Kill or interact with Blazerunner NPC #9376
- Collect Golden Flame item #11179
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
<name>, I finally remember now... I did come here to fight Blazerunner. I was on a journey, and this was to be the last step.
But I am no longer the hero... You are. All that you have done -- you must finish this now, not me.
Blazerunner guards an artifact called the Golden Flame. It provides power more vast than anything else I have ever known, and it is dangerous in the hands of one with an evil heart.
You will want to bring others with you -- it's dangerous to go alone. Take this as my advice.
Progress
Blazerunner is almost invincible behind the aura he has created by using the Golden Flame. Only you have the power to remove it with the Silver Totem of Aquementas.
Completion
Thank you, <name>.
The Golden Flame will now be returned back to my homeland, where it may be protected, never again to be used for evil.
Without you, I'd still have no idea who I am! Since you did so much for me, I'd like you to have something special...
Take any one you want!
Category: Un'Goro Crater (Elite).
What you need
- Handed to you when you accept it
- Silver Totem of Aquementas
The reward
-
Spirit of Aquementas
item #11904 · Uncommon · item level 56 · sells for 1g 38s 15c
-
Linken's Boomerang
item #11905 · Uncommon · item level 56 · sells for 62s 3c
-
Linken's Sword of Mastery
item #11902 · Uncommon · item level 56 · sells for 3g 41s 94c
- Money
- none
- and 4g 38s more at level 90, the level cap, in place of the experience
- Experience
- 7,300
-
at level 61 or lower; less above
By character level
Level Experience Share 47–61 7,300 100% 62 5,850 80% 63 4,400 60% 64 2,900 40% 65 1,450 20% 66–89 725 10% 90 none 4g 38s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 56, requires level 47
- Profession
- none
- Repeats
- once only
The chain
Before this
- Linken's Adventure #3961 · any one of these
After this
Nothing follows it.
Where it starts and ends
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Un'Goro Crater), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.