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Dreadmaul Rock

Quest #3821 Level 52 Badlands Horde only no runs yet

Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Venture forth to the Burning Steppes and find out what became of Sha'ni Proudtusk.

The quest giver's words

Sha'ni was sent to investigate reports of strange ritualistic activity coming from the Firegut ogres of the Burning Steppes over three weeks ago.

Goretooth tells me that he hasn't heard from anyone in that platoon and that it's best that I move on and focus on the task at hand. Can you believe it? That's my wife!

I can't leave my post, <name>, but I must know what became of Sha'ni. Travel to the Burning Steppes and search for her.

Completion

My poor Thal'trak.

We were planning on moving in with my mother and father in the Hinterlands after our tours were over. Now those plans are ruined!

Category: Badlands.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
none
and 1g 23s more at level 90, the level cap, in place of the experience
Experience
5,100
at level 57 or lower; less above
By character level
LevelExperienceShare
48–57 5,100 100%
58 4,100 80%
59 3,050 60%
60 2,050 40%
61 1,000 20%
62–89 500 10%
90 none 1g 23s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Horde only
Race
Orc, Undead, Tauren, Troll
Class
any class
Level
quest level 52, requires level 48
Profession
none
Repeats
once only

The chain

Before this

Nothing – this is where the chain starts.

After this

Where it starts and ends

Starts at
Hand in to
Where Dreadmaul Rock starts and ends in Badlands
Where Dreadmaul Rock starts and ends in Badlands
  • pick up

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Badlands
Relevant locations in Badlands
Relevant locations in Burning Steppes
Relevant locations in Burning Steppes

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Badlands), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Dreadmaul Rock in Badlands
Overview of Dreadmaul Rock in Badlands
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem