Screecher Spirits
Quest #3520
Level 44
Tanaris
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no runs yet
Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare
What to do
Capture the spirits of 3 screechers in Feralas, then return to Yeh'kinya in Steamwheedle Port.
Objective by objective
- Kill or interact with Screecher Spirit NPC #8612
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
I seek the spirits of the vale screechers of Feralas. They are the cousins of an old, old god, and their spirits are linked to him.
Take this bramble wand and go to Feralas. Find and defeat vale screechers in southern and central Feralas, then wave my bramble over their fallen bodies. This will coax their spirit to reveal itself. Touch the spirit and collect its essence.
Return to me with my bramble and with the collected essence, and I will tell you more of the old god of which I spoke.
Progress
Have you collected the essence of the screecher spirits, <name>?
Completion
You have done well, <name>. Perhaps now it is time to reveal more...
There is an ancient prophecy among the trolls, where the dead god Hakkar, the Soulflayer, will one day return to this earth. Some say the coming of Hakkar will bring joy and glory to trollkind, while others believe his resurrection marks the end of all things.
I do not believe this myth, but I do know the essence of Hakkar holds great power, and this power should be kept from those who would abuse it...
Category: Tanaris.
What you need
- Handed to you when you accept it
- Yeh'kinya's Bramble
The reward
No item reward.
- Money
- none
- and 22s 80c more at level 90, the level cap, in place of the experience
- Experience
- 3,750
-
at level 49 or lower; less above
By character level
Level Experience Share 40–49 3,750 100% 50 3,000 80% 51 2,250 60% 52 1,500 40% 53 750 20% 54–89 380 10% 90 none 22s 80c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 44, requires level 40
- Profession
- none
- Repeats
- once only
The chain
Before this
Nothing – this is where the chain starts.
After this
- The Prophecy of Mosh'aru #3527
Where it starts and ends
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Tanaris), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.