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Glyphic Memorandum

Quest #3114 Level 1 Dun Morogh Alliance only Mage no runs yet

Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Read the Glyphic Memorandum and speak to Marryk Nurribit inside Anvilmar above Coldridge Valley.

The quest giver's words

While you were helping me out, this memorandum was given to me to pass on to you. Take some time to read it when you have a chance. I'm thinkin' it came from the mage trainer Marryk. Take a gander at it and go find him inside Anvilmar when you've a chance.

Progress

Yeah, what's that, <race>? Speak up, if you don't mind. I don't hear so good after a few ales.

Completion

Oh, yeah! Arcane Arts... of course.

Here's what you need to know, <name>: Don't get into too much trouble. Save some coin to buy me an ale... or any spells ya might want. And stay the heck away from Gnomeregan. Other than that, have a good day! I'll be here if you need me or want to train... or whatever.

What you need

Handed to you when you accept it
Glyphic Memorandum

The reward

No item reward.

Money
none
and 30c more at level 90, the level cap, in place of the experience
Experience
40
at level 6 or lower; less above
By character level
LevelExperienceShare
1–6 40 100%
7 30 80%
8 25 60%
9 15 40%
10 10 20%
11–89 5 10%
90 none 30c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Alliance only
Race
Gnome
Class
Mage
Level
quest level 1, requires level 1
Profession
none
Repeats
once only

Filed under Mage rather than under a zone.

The chain

Before this

After this

Nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where Glyphic Memorandum starts and ends in Dun Morogh
Where Glyphic Memorandum starts and ends in Dun Morogh
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Dun Morogh
Relevant locations in Dun Morogh

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Dun Morogh), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Glyphic Memorandum in Dun Morogh
Overview of Glyphic Memorandum in Dun Morogh
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem