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The Dark Iron War

Quest #303 Level 30 Wetlands Alliance only no runs yet

Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Motley Garmason at Dun Modr wants you to kill 10 Dark Iron Dwarves, 5 Dark Iron Tunnelers, 5 Dark Iron Saboteurs and 5 Dark Iron Demolitionists.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

War rages both home and abroad. While mighty Dwarven soldiers give their lives in far off territories in the name of the Alliance, our own lands fall prey to the evil deeds of the Dark Iron Dwarves. They laid waste to the Thandol Span. Dun Modr fell soon after.

We need you to gather force and push the front back. If you can kill 15 Dark Iron Dwarves, 5 Tunnelers, 5 Saboteurs and 5 Demolitionists, the reserve might arrive in time to finish the drive.

Now make haste!

Progress

Roggo has been unable to contact the reserve forces. We need offensive pressure on that Dark Iron encampment, <class>. Now get back out there and serve your duty to King Magni!

Completion

You upheld your orders well, <class>. You have proven yourself to be a valiant soldier and loyal servant to King Magni and for that I salute you! With the pressure you applied to the Dark Iron encampment, we now stand a chance of driving them off our lands for good...if only the damned reserve would show....

Category: Wetlands (Elite).

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
25s
and 15s more at level 90, the level cap, in place of the experience
Experience
2,450
at level 35 or lower; less above
By character level
LevelExperienceShare
25–35 2,450 100%
36 1,950 80%
37 1,450 60%
38 975 40%
39 490 20%
40–89 250 10%
90 none 15s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Alliance only
Race
Human, Dwarf, Night Elf, Gnome
Class
any class
Level
quest level 30, requires level 25
Profession
none
Repeats
once only

The chain

Before this

Nothing – this is where the chain starts.

After this

Where it starts and ends

Starts at
Hand in to
Where The Dark Iron War starts and ends in Wetlands
Where The Dark Iron War starts and ends in Wetlands
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Wetlands
Relevant locations in Wetlands
Relevant locations in Arathi Highlands
Relevant locations in Arathi Highlands
  • Wetlands
    • Motley Garmason Starts the quest · 49.7, 18.2
    • Motley Garmason Hand the quest in · 49.7, 18.2
    • Dark Iron Dwarf Quest objective · 48.0, 16.8
    • Dark Iron Saboteur Quest objective · 51.2, 8.0
    • Dark Iron Tunneler Quest objective · 47.0, 17.4
    • Dark Iron Demolitionist Quest objective · 46.6, 18.6
  • Arathi Highlands
    • Dark Iron Saboteur Quest objective · 45.6, 92.8

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Wetlands), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of The Dark Iron War in Wetlands
Overview of The Dark Iron War in Wetlands
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem