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Portents of Uldum

Quest #2965 Level 50 Thunder Bluff Horde only no runs yet

Available in: MoP Classic details not known yet TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Speak with Nara Wildmane on the Elder Rise in Thunder Bluff.

The quest giver's words

Ah, <name>, it is fortuitous that you have come to me again. Your revelations at the Uldaman dig site have certainly given us sages much discuss. I was doing just that with one of the druids, Nara Wildmane, when it dawned on me that her past adventuring experiences may have some great importance as to the next step we need to take.

I would like for you to speak with her concerning her travels to the Valley of the Watchers in the Tanaris desert. She waits for you on the Elder Rise.

Completion

There is a place deep in the Tanaris desert called the Valley of the Watchers. The discs that you recovered... their translated glyphs make mention of a place called Uldum. Most think this place to be a myth.

I know this to be false; Uldum exists. I've been there. Well... outside, at any rate.

The crux is this, <name>: we think there is a connection between the discs and Uldum, and we want you to go there.

Category: Thunder Bluff.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
none
and 2s 70c more at level 90, the level cap, in place of the experience
Experience
470
at level 55 or lower; less above
By character level
LevelExperienceShare
45–55 470 100%
56 380 80%
57 280 60%
58 190 40%
59 95 20%
60–89 45 10%
90 none 2s 70c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Horde only
Race
Orc, Undead, Tauren, Troll
Class
any class
Level
quest level 50, requires level 45
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where Portents of Uldum starts and ends in Thunder Bluff
Where Portents of Uldum starts and ends in Thunder Bluff
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Thunder Bluff
Relevant locations in Thunder Bluff

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Thunder Bluff), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Portents of Uldum in Thunder Bluff
Overview of Portents of Uldum in Thunder Bluff
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem