The Cursed Crew
Quest #289
Level 29
Wetlands
no runs yet
Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare
What to do
Kill 13 Cursed Sailors, 5 Cursed Marines and First Mate Snellig. Bring Snellig's Snuffbox to First Mate Fitzsimmons in Menethil Harbor.
Objective by objective
- Kill or interact with Cursed Sailor NPC #1157
- Kill or interact with Cursed Marine NPC #1158
- Collect Snellig's Snuffbox item #3619
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
<Bolstered, Fitzsimmons continues his tale...>
I am the sole survivor of the ill-fated Third Fleet of Kul Tiras, wrecked off the coast to the north. But although I'm the only member of the fleet still breathing, I'm not the only one still walking about! For on one of our ships was hidden a great, and terrible treasure, and the eerie power of it keeps the souls of my brothers trapped within the ships' rotting hulls.
But if you can free some of my brothers, then perhaps you can break their curse.
Progress
In my dreams, I can sometimes hear the doomed moans of my brethren! Please, good sir, free them from the bonds and quiet their cries.
Completion
My thanks to you, <name>. And the gratitude of my cursed brethren goes to you as well.
Category: Wetlands.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- 19s
- and 10s 80c more at level 90, the level cap, in place of the experience
- Experience
- 1,750
-
at level 34 or lower; less above
By character level
Level Experience Share 22–34 1,750 100% 35 1,400 80% 36 1,050 60% 37 700 40% 38 350 20% 39–89 180 10% 90 none 10s 80c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Stormwind +75
Who it is for
- Faction
-
- Race
- Human, Dwarf, Night Elf, Gnome
- Class
- any class
- Level
- quest level 29, requires level 22
- Profession
- none
- Repeats
- once only
The chain
Before this
- The Third Fleet #288 · any one of these
After this
- Lifting the Curse #290
Where it starts and ends
- Starts at
-
- First Mate Fitzsimmons npc · Wetlands at 0.109, 0.596
- Hand in to
-
- First Mate Fitzsimmons npc · Wetlands at 0.109, 0.596
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Wetlands
-
First Mate Fitzsimmons
Starts the quest · 10.9, 59.6
-
First Mate Fitzsimmons
Hand the quest in · 10.9, 59.6
-
Cursed Sailor
Quest objective · 14.0, 29.0
-
Cursed Marine
Quest objective · 14.8, 24.6
-
First Mate Snellig
Quest objective · 14.0, 29.8
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Wetlands), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.