Find the Gems and Power Source
Quest #2339
Level 44
Badlands
no runs yet
Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare
What to do
Recover all three gems and a power source for the necklace from Uldaman, and then bring them to Jarkal Mossmeld in Kargath. Jarkal believes a power source might be found on the strongest construct present in Uldaman.
From the journal, you know...
* The ruby has been stashed in a barricaded Shadowforge area.
* The topaz has been hidden in an urn in one of the Trogg areas, near some Alliance dwarves.
* The sapphire has been claimed by Grimlok, the trogg leader.
Objective by objective
- Collect Shattered Necklace Ruby item #7669
- Collect Shattered Necklace Sapphire item #7670
- Collect Shattered Necklace Topaz item #7671
- Collect Shattered Necklace Power Source item #7672
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Here is the journal, translated for you to read on your own. The crux of it says dwarves hid the ruby, the troggs hid the topaz, and a trogg named Grimlok has the sapphire.
Look - you're going to need a power source to make the necklace work again. Dran Droffers doesn't know this. To find one, here's what I'd do: go as deep as you can in Uldaman and kill whatever construct there is the strongest. No doubt whatever that is would have it.
When you have everything collected, come back here!
Progress
You've got another trip into the depths of Uldaman in store for yourself if you don't have the gems and a power source capable of channeling magical power back into the necklace.
You'll be getting the gems back to deliver to the goons in Orgrimmar; I will be keeping the power source, since it will be the thing that will make the necklace work in the first place...
Completion
Very well done, <class>. Now the fruits of our redirection will pay themselves out handsomely. I'm finished with the necklace itself, and I am confident I can duplicate the construction process consistently.
But first, I will use a specially prepared incantation to quickly analyze those gems before you take them and the necklace back to Orgrimmar. This will take just a brief moment to do.
Category: Uldaman (Dungeon).
What you need
- Handed to you when you accept it
- Bloodstained Journal
The reward
No item reward.
- Money
- none
- and 22s 80c more at level 90, the level cap, in place of the experience
- Experience
- 3,750
-
at level 49 or lower; less above
By character level
Level Experience Share 37–49 3,750 100% 50 3,000 80% 51 2,250 60% 52 1,500 40% 53 750 20% 54–89 380 10% 90 none 22s 80c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Darkspear Trolls +100
Who it is for
- Faction
-
- Race
- Orc, Undead, Tauren, Troll
- Class
- any class
- Level
- quest level 44, requires level 37
- Profession
- none
- Repeats
- once only
The chain
Before this
- Translating the Journal #2338 · any one of these
After this
- Deliver the Gems #2340
Where it starts and ends
- Starts at
-
- Jarkal Mossmeld npc · Badlands at 0.024, 0.461
- Hand in to
-
- Jarkal Mossmeld npc · Badlands at 0.024, 0.461
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Badlands
-
Jarkal Mossmeld
Starts the quest · 2.4, 46.1
-
Jarkal Mossmeld
Hand the quest in · 2.4, 46.1
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Badlands), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.