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Call of Water

Quest #220 Level 23 The Barrens Horde only Shaman no runs yet

Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Bring the Vial of Purest Water to Islen Waterseer in the Barrens.

The quest giver's words

Islen will have one more task for you before rewarding you with your next totem. The vial of water I've given you is necessary for whatever that task is.

Go now and find her. We shall meet again some day.

Progress

Hello again, <name>. You're looking well.

What brings you back to me so soon?

Completion

Ah, a vial of water created and blessed by Brine, and gathered by you, no less.

The liquid in this vial will be key in creating a sapta for you, but also used in one other task.

The sapta I create for you should be used to see the water spirits at the shrine in Silverpine Forest, south of the Undercity. The remaining drops, well, the remaining drops I will tell you about if you feel you are ready.

Are you prepared for one more journey, <name>?

What you need

Handed to you when you accept it
Vial of Purest Water

The reward

  • Water Sapta item #6637 · Common · item level 1 · no sell price
Money
none
and 2s 70c more at level 90, the level cap, in place of the experience
Experience
460
at level 28 or lower; less above
By character level
LevelExperienceShare
20–28 460 100%
29 370 80%
30 280 60%
31 180 40%
32 90 20%
33–89 45 10%
90 none 2s 70c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
Horde only
Race
Orc, Undead, Tauren, Troll
Class
Shaman
Level
quest level 23, requires level 20
Profession
none
Repeats
once only

Filed under Shaman rather than under a zone.

The chain

Before this

After this

Where it starts and ends

Starts at
  • Brine npc · The Barrens at 0.434, 0.774
Hand in to
Where Call of Water starts and ends in The Barrens
Where Call of Water starts and ends in The Barrens
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in The Barrens
Relevant locations in The Barrens

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (The Barrens), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Call of Water in The Barrens
Overview of Call of Water in The Barrens
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem