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Items of Power

Quest #1948 Level 40 Dustwallow Marsh AllianceHorde Mage no runs yet

Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Bring 1 Jade and the Bolt Charged Bramble to Tabetha in Dustwallow Marsh.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

The building of a mage's wand is not easy. Rare substances are required, and a vessel must be made that can store great quantities of magical energy. You must gather these things and bring them to me.

I have written onto this parchment that which you need, and instructions on how to get it. Bring me exactly what is on this list, and follow my written directions to the letter, for if you do not then when we make your wand things might go... badly.

Progress

Hello, <name>. Do you have the items I require?

Completion

Aha! You got the jade and made the bramble! Well done!

Is that smoke I see rising from your ears? You might have gotten too close when the lightning struck the totem sticks, but don't worry. Being hit by lightning is good luck!

What you need

Handed to you when you accept it
Tabetha's Instructions
You must be carrying

The reward

No item reward.

Money
none
and 19s 20c more at level 90, the level cap, in place of the experience
Experience
3,150
at level 45 or lower; less above
By character level
LevelExperienceShare
30–45 3,150 100%
46 2,500 80%
47 1,900 60%
48 1,250 40%
49 625 20%
50–89 320 10%
90 none 19s 20c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
AllianceHorde
Race
any race
Class
Mage
Level
quest level 40, requires level 30
Profession
none
Repeats
once only

Filed under Mage rather than under a zone.

The chain

Before this

After this

Where it starts and ends

Starts at
  • Tabetha npc · Dustwallow Marsh at 0.461, 0.571
Hand in to
  • Tabetha npc · Dustwallow Marsh at 0.461, 0.571
Where Items of Power starts and ends in Dustwallow Marsh
Where Items of Power starts and ends in Dustwallow Marsh
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Dustwallow Marsh
Relevant locations in Dustwallow Marsh
  • Dustwallow Marsh
    • Tabetha Starts the quest · 46.1, 57.1
    • Tabetha Hand the quest in · 46.1, 57.1
    • Drywallow Crocolisk Quest objective · 48.4, 21.6
    • Drywallow Snapper Quest objective · 41.2, 37.8
    • Drywallow Daggermaw Quest objective · 55.4, 72.0
    • Bloodfen Raptor Quest objective · 49.6, 23.0
    • Bloodfen Screecher Quest objective · 47.4, 20.8
    • Bloodfen Lashtail Quest objective · 31.8, 65.6
    • Mirefin Puddlejumper Quest objective · 57.6, 20.0
    • Mirefin Murloc Quest objective · 57.4, 20.2
    • Mirefin Warrior Quest objective · 59.4, 9.8
    • Mirefin Muckdweller Quest objective · 57.4, 16.8
    • Darkmist Spider Quest objective · 34.2, 22.6
    • Darkmist Lurker Quest objective · 33.0, 22.6
    • Darkmist Recluse Quest objective · 34.8, 22.8
    • Swamp Ooze Quest objective · 45.8, 57.2
    • Corrosive Swamp Ooze Quest objective · 53.0, 52.4
    • Mudrock Tortoise Quest objective · 64.6, 40.0
    • Darkfang Lurker Quest objective · 41.0, 43.6
    • Darkfang Venomspitter Quest objective · 38.2, 36.8
    • Theramore Infiltrator Quest objective · 39.6, 23.8
    • Theramore Sentry Quest objective · 45.2, 24.6
    • Solid Chest Quest objective · 30.7, 22.4

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Dustwallow Marsh), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Items of Power in Dustwallow Marsh
Overview of Items of Power in Dustwallow Marsh
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem