Items of Power
Quest #1948
Level 40
Dustwallow Marsh
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Mage
no runs yet
Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare
What to do
Bring 1 Jade and the Bolt Charged Bramble to Tabetha in Dustwallow Marsh.
Objective by objective
- Collect Jade item #1529
- Collect Bolt Charged Bramble item #7272
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
The building of a mage's wand is not easy. Rare substances are required, and a vessel must be made that can store great quantities of magical energy. You must gather these things and bring them to me.
I have written onto this parchment that which you need, and instructions on how to get it. Bring me exactly what is on this list, and follow my written directions to the letter, for if you do not then when we make your wand things might go... badly.
Progress
Hello, <name>. Do you have the items I require?
Completion
Aha! You got the jade and made the bramble! Well done!
Is that smoke I see rising from your ears? You might have gotten too close when the lightning struck the totem sticks, but don't worry. Being hit by lightning is good luck!
What you need
- Handed to you when you accept it
- Tabetha's Instructions
- You must be carrying
The reward
No item reward.
- Money
- none
- and 19s 20c more at level 90, the level cap, in place of the experience
- Experience
- 3,150
-
at level 45 or lower; less above
By character level
Level Experience Share 30–45 3,150 100% 46 2,500 80% 47 1,900 60% 48 1,250 40% 49 625 20% 50–89 320 10% 90 none 19s 20c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-

- Race
- any race
- Class
- Mage
- Level
- quest level 40, requires level 30
- Profession
- none
- Repeats
- once only
Filed under Mage rather than under a zone.
The chain
Before this
- Journey to the Marsh #1947 · any one of these
After this
- Mage's Wand #1952
Where it starts and ends
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Dustwallow Marsh
-
Tabetha
Starts the quest · 46.1, 57.1
-
Tabetha
Hand the quest in · 46.1, 57.1
-
Drywallow Crocolisk
Quest objective · 48.4, 21.6
-
Drywallow Snapper
Quest objective · 41.2, 37.8
-
Drywallow Daggermaw
Quest objective · 55.4, 72.0
-
Bloodfen Raptor
Quest objective · 49.6, 23.0
-
Bloodfen Screecher
Quest objective · 47.4, 20.8
-
Bloodfen Lashtail
Quest objective · 31.8, 65.6
-
Mirefin Puddlejumper
Quest objective · 57.6, 20.0
-
Mirefin Murloc
Quest objective · 57.4, 20.2
-
Mirefin Warrior
Quest objective · 59.4, 9.8
-
Mirefin Muckdweller
Quest objective · 57.4, 16.8
-
Darkmist Spider
Quest objective · 34.2, 22.6
-
Darkmist Lurker
Quest objective · 33.0, 22.6
-
Darkmist Recluse
Quest objective · 34.8, 22.8
-
Swamp Ooze
Quest objective · 45.8, 57.2
-
Corrosive Swamp Ooze
Quest objective · 53.0, 52.4
-
Mudrock Tortoise
Quest objective · 64.6, 40.0
-
Darkfang Lurker
Quest objective · 41.0, 43.6
-
Darkfang Venomspitter
Quest objective · 38.2, 36.8
-
Theramore Infiltrator
Quest objective · 39.6, 23.8
-
Theramore Sentry
Quest objective · 45.2, 24.6
-
Solid Chest
Quest objective · 30.7, 22.4
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Dustwallow Marsh), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.