Vejrek
Quest #1678
Level 11
Ironforge
Warrior
no runs yet
Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare
What to do
Bring Vejrek's Head to Muren Stormpike in Ironforge.
Objective by objective
- Collect Vejrek's Head item #6799
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
If you want to rise in the ranks of the warriors, then you better be tough. I can teach you new moves but before that, prove to me you can handle yourself against real foes.
Vejrek is the toughest troll you'll find in these parts, and he's who you have to beat. He has a hut in the foothills just south of Frostmane Hold
Bring me Vejrek's head and I'll know you have mettle.
Progress
Have you been to Vejrek's hut, <name>? Is that troll stink I smell on you?
Completion
Vejrek sure was an ugly one, eh? Nicely done, <name>! You have what it takes, now let's start your lesson...
You may not know it, but a strong defense is very important to a <class>. It keeps him standing against foes that'd fell others, and that's what your allies need.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- none
- and 6s 60c more at level 90, the level cap, in place of the experience
- Experience
- 1,100
-
at level 16 or lower; less above
By character level
Level Experience Share 10–16 1,100 100% 17 875 80% 18 650 60% 19 440 40% 20 220 20% 21–89 110 10% 90 none 6s 60c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-
- Race
- Human, Dwarf, Night Elf, Gnome
- Class
- Warrior
- Level
- quest level 11, requires level 10
- Profession
- none
- Repeats
- once only
Filed under Warrior rather than under a zone.
The chain
Before this
Nothing – this is where the chain starts.
After this
- Beat Bartleby #1640
- Tormus Deepforge #1680
- Ironband's Compound #1681
- The Shade of Elura #1686
Where it starts and ends
- Starts at
-
- Muren Stormpike npc · Ironforge at 0.708, 0.903
- Hand in to
-
- Muren Stormpike npc · Ironforge at 0.708, 0.903
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Ironforge
-
Muren Stormpike
Starts the quest · 70.8, 90.3
-
Muren Stormpike
Hand the quest in · 70.8, 90.3
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Ironforge), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.