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Beginnings

Quest #1599 Level 4 Dun Morogh Alliance only Warlock no runs yet

Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Bring 3 Feather Charms to Alamar Grimm in Anvilmar.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

You must be the new warlock everyone's been whispering about. Must be someone's taken a liking to you if they've asked me to take time away from my research to start your training.

Don't worry, I won't hold it against you.

The simplest of the summoning spells you will learn is that of the imp. Before I impart this to you, however, you must prove that you have the necessary magical and physical ability.

Bring me three feather charms from the frostmane novices from the cave to the southwest.

Progress

Those feather charms the novices carry have some sort of magical power to them. It will be interesting to research them. I wouldn't have expected it from the trolls.

Completion

Very good, very good! You've done well, <name>. Perhaps the interest that is being shown in you is deserved, after all.

That'll be for the others to decide--assuming your imp doesn't overpower you and nip your career in the bud. For now, I'm satisfied that you'll probably survive your first few months as a <class>.

A word about the imp, <name>. As a <race> knows, don't let its size fool you, its magic can be very dangerous.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
none
and 2s 10c more at level 90, the level cap, in place of the experience
Experience
360
at level 9 or lower; less above
By character level
LevelExperienceShare
1–9 360 100%
10 280 80%
11 210 60%
12 140 40%
13 70 20%
14–89 35 10%
90 none 2s 10c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Alliance only
Race
Human, Dwarf, Night Elf, Gnome
Class
Warlock
Level
quest level 4, requires level 1
Profession
none
Repeats
once only

Filed under Warlock rather than under a zone.

The chain

This quest stands alone: nothing leads to it and nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where Beginnings starts and ends in Dun Morogh
Where Beginnings starts and ends in Dun Morogh
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Dun Morogh
Relevant locations in Dun Morogh
  • Dun Morogh
    • Alamar Grimm Starts the quest · 28.6, 66.1
    • Alamar Grimm Hand the quest in · 28.6, 66.1
    • Frostmane Novice Quest objective · 30.4, 79.4

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Dun Morogh), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Beginnings in Dun Morogh
Overview of Beginnings in Dun Morogh
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem