Every cookie, what it does and how long it lasts ·

← All quests

Call of Air

Quest #1532 Level 30 Thunder Bluff Horde only Shaman no runs yet

Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

Open on Wowhead ↗ Suggest a correction

What to do

Find Prate Cloudseer in Thousand Needles.

The quest giver's words

The winds of Kalimdor rush to meet you and you shall be counted among some of our most powerful <brothers/sisters>. I am proud to see you have come this far and have such a promising future.

The element of air is a difficult one to control, but I have faith that your skills will overcome any obstacles that are placed in front of you.

Head to the very south of the Barrens, and enter Thousand Needles. It is there, far to the east, that you will find Prate Cloudseer. She will teach you more.

Completion

For the time being, I shall give you what you need to focus your spells and to call upon the spirits of air. Take this totem, and when you are ready, train with me some more.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

Money
none
and 15s more at level 90, the level cap, in place of the experience
Experience
2,450
at level 35 or lower; less above
By character level
LevelExperienceShare
30–35 2,450 100%
36 1,950 80%
37 1,450 60%
38 975 40%
39 490 20%
40–89 250 10%
90 none 15s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
Horde only
Race
Orc, Undead, Tauren, Troll
Class
Shaman
Level
quest level 30, requires level 30
Profession
none
Repeats
once only

Filed under Shaman rather than under a zone.

The chain

This quest stands alone: nothing leads to it and nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where Call of Air starts and ends in Thunder Bluff
Where Call of Air starts and ends in Thunder Bluff
  • pick up

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Thunder Bluff
Relevant locations in Thunder Bluff
Relevant locations in Thousand Needles
Relevant locations in Thousand Needles

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Thunder Bluff), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Call of Air in Thunder Bluff
Overview of Call of Air in Thunder Bluff
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem