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Call of Water

Quest #1528 Level 20 Orgrimmar Horde only Shaman no runs yet

Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Find Islen Waterseer in the Barrens.

The quest giver's words

Water be in ya future, mon. I see you be strong in da ways of fire already, an' me tinkin' you be ready to talk to Islen.

Islen live along the coast of da Barrens. If ya head south along the Southfury River, ya canna miss her--look fer da big shark! She be strong in da ways of da elements and can teach ya da ways of water... if you tink you be ready.

She be easy ta find, just don' go too far south--she be jus' beyond Ratchet.

Completion

The wind approaches you quickly from the horizon; the earth is steady beneath your feet; and your spirit is already warmed by fire--I would say it is time for you to learn about the purity of water.

Your path has led you this far, and your spirit will give you the strength to carry on even further. But the first step is yours to take.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
none
and 4s 80c more at level 90, the level cap, in place of the experience
Experience
775
at level 25 or lower; less above
By character level
LevelExperienceShare
20–25 775 100%
26 625 80%
27 470 60%
28 310 40%
29 160 20%
30–89 80 10%
90 none 4s 80c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
Horde only
Race
Orc, Undead, Tauren, Troll
Class
Shaman
Level
quest level 20, requires level 20
Profession
none
Repeats
once only

Filed under Shaman rather than under a zone.

The chain

Before this

Nothing – this is where the chain starts.

After this

Where it starts and ends

Starts at
Hand in to
Where Call of Water starts and ends in Orgrimmar
Where Call of Water starts and ends in Orgrimmar
  • pick up

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Orgrimmar
Relevant locations in Orgrimmar
Relevant locations in The Barrens
Relevant locations in The Barrens

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Orgrimmar), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Call of Water in Orgrimmar
Overview of Call of Water in Orgrimmar
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem