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Call of Fire

Quest #1526 Level 13 Durotar Horde only Shaman no runs yet

Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Defeat the Minor Manifestation of Fire, and place the Glowing Ember in the brazier atop the Shrine of Eternal Flame.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

The fire sapta is finished. The time has come for you to face the flame. Use the sapta at the shrine and head to the top of the mountain to face the manifestation there. He will not attack until you are ready, but he will realize you are able to see him.

Strike him down swiftly, <name>, for he shall only grow in power the longer you take to slay him. Once he is defeated, place his glowing embers within the brazier and light the torch.

Progress

The brazier stands about a third your height, and looks normal, save for the inscriptions along its smooth metal rails. The metal shows no signs of wear from the weather, and the bowl seated at the top of it feels cool to the touch.

Completion

A white hot flame ignites within the bowl as you place the ember within. You can feel the magical effects of the sapta coursing through your body and the fire dances rhythmically before you.

You place the top of the torch within the basin, and it immediately catches on fire.

What you need

Handed to you when you accept it
Torch of the Dormant Flame
You must be carrying

The reward

Money
none
and 7s 20c more at level 90, the level cap, in place of the experience
Experience
1,150
at level 18 or lower; less above
By character level
LevelExperienceShare
10–18 1,150 100%
19 925 80%
20 700 60%
21 460 40%
22 230 20%
23–89 120 10%
90 none 7s 20c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
Horde only
Race
Orc, Undead, Tauren, Troll
Class
Shaman
Level
quest level 13, requires level 10
Profession
none
Repeats
once only

Filed under Shaman rather than under a zone.

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where Call of Fire starts and ends in Durotar
Where Call of Fire starts and ends in Durotar
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Durotar
Relevant locations in Durotar

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Durotar), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Call of Fire in Durotar
Overview of Call of Fire in Durotar
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem