Call of Fire
Quest #1526
Level 13
Durotar
Shaman
no runs yet
Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare
What to do
Defeat the Minor Manifestation of Fire, and place the Glowing Ember in the brazier atop the Shrine of Eternal Flame.
Objective by objective
- Collect Glowing Ember item #6655
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
The fire sapta is finished. The time has come for you to face the flame. Use the sapta at the shrine and head to the top of the mountain to face the manifestation there. He will not attack until you are ready, but he will realize you are able to see him.
Strike him down swiftly, <name>, for he shall only grow in power the longer you take to slay him. Once he is defeated, place his glowing embers within the brazier and light the torch.
Progress
The brazier stands about a third your height, and looks normal, save for the inscriptions along its smooth metal rails. The metal shows no signs of wear from the weather, and the bowl seated at the top of it feels cool to the touch.
Completion
A white hot flame ignites within the bowl as you place the ember within. You can feel the magical effects of the sapta coursing through your body and the fire dances rhythmically before you.
You place the top of the torch within the basin, and it immediately catches on fire.
What you need
- Handed to you when you accept it
- Torch of the Dormant Flame
- You must be carrying
The reward
-
Torch of the Eternal Flame
item #6654 · Common · item level 1 · no sell price
- Money
- none
- and 7s 20c more at level 90, the level cap, in place of the experience
- Experience
- 1,150
-
at level 18 or lower; less above
By character level
Level Experience Share 10–18 1,150 100% 19 925 80% 20 700 60% 21 460 40% 22 230 20% 23–89 120 10% 90 none 7s 20c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-
- Race
- Orc, Undead, Tauren, Troll
- Class
- Shaman
- Level
- quest level 13, requires level 10
- Profession
- none
- Repeats
- once only
Filed under Shaman rather than under a zone.
The chain
Before this
- Call of Fire #1525 · any one of these
After this
- Call of Fire #1527
Where it starts and ends
- Starts at
-
- Telf Joolam npc · Durotar at 0.386, 0.590
- Hand in to
-
- Brazier of the Dormant Flame object · Durotar at 0.390, 0.582
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Durotar
-
Telf Joolam
Starts the quest · 38.6, 59.0
-
Brazier of the Dormant Flame
Hand the quest in · 39.0, 58.2
-
Minor Manifestation of Fire
Quest objective · 38.6, 58.2
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Durotar), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.