Messenger to Darkshire
Quest #146
Level 18
Duskwood
no runs yet
Available in: TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare
What to do
Return to Magistrate Solomon with Lord Ebonlocke's letter of response.
The quest giver's words
If I did not know Magistrate Solomon personally, I would say the man has gone mad. Send the Night Watch to Lakeshire because Stormwind refuses aid? The Night Watch was formed because Stormwind left us when this foul magic seeped into the land. If I sent my Night Watch, this town would be overrun by evil before the guards even reached the forest's edge.
Take this letter of response to your Master in Lakeshire.
Progress
Ah, good to see you back, messenger. Shall I inform the Marshal that the Night Watch is on its way from Darkshire?
Completion
By the Light! The Stormwind Army retreated from Westfall. And the Guard no longer protects Darkshire? There is some treachery abound. How could this be so?
Oh I forgot to reward your service, <class>. Here are some coins. Now excuse me. Something is amiss in Stormwind and I must get to the bottom of it.
Category: Redridge Mountains.
What you need
- Handed to you when you accept it
- Ebonlocke's Response to Solomon
The reward
No item reward.
- Money
- 2s 50c
- and 2s 10c more at level 90, the level cap, in place of the experience
- Experience
- 340
-
at level 23 or lower; less above
By character level
Level Experience Share 18–23 340 100% 24 270 80% 25 200 60% 26 140 40% 27 70 20% 28–89 35 10% 90 none 2s 10c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Stormwind +999
Who it is for
- Faction
-
- Race
- Human, Dwarf, Night Elf, Gnome
- Class
- any class
- Level
- quest level 18, requires level 18
- Profession
- none
- Repeats
- once only
The chain
Before this
- Messenger to Darkshire #145 · any one of these
After this
Nothing follows it.
Where it starts and ends
- Starts at
-
- Lord Ello Ebonlocke npc · Duskwood at 0.719, 0.464
- Hand in to
-
- Magistrate Solomon npc · Redridge Mountains at 0.300, 0.445
- pick up
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Duskwood
-
Lord Ello Ebonlocke
Starts the quest · 71.9, 46.4
-
-
Redridge Mountains
-
Magistrate Solomon
Hand the quest in · 30.0, 44.5
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Duskwood), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.